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:15->{A+1}:Disp {A+1}>Dec
OH! Also, one thing: When Axe will support Mirage and Ion (and DCS since MOS/Ion progs shows in it), it will be important to be careful to not use RAM areas in your games that are used in MirageOs. I remember Zelda: Dark Link Quest used an ASM utility that did and when exiting Mirage (back when it was in beta, the game showed in Mirage) it crashed. I heard xLIB sometimes had issues, too, with this.