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Offline ztrumpet

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Re: Axe Parser
« Reply #195 on: March 07, 2010, 04:53:15 pm »
It should be Asm(C930)  The assembly header is automatically added by the parser.
Right, I forgot about that.  :)

What I posted was AsmProgAsmProg<hex code here> :D

What would happen if you tried this?  Would the calc crash?

Offline Quigibo

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Re: Axe Parser
« Reply #196 on: March 07, 2010, 05:01:02 pm »
No, it translates to:
  cp e
  ld l,l
Which are harmless commands.  The main issue is that MOS won't read it and using Asm() will immediately quit so you can never run the code.


In other news, Axe 0.1.0 is here!  I haven't added much, but I figured that I should release what I have anyway.  College is really taking a toll on my free time so I won't be working as fast as I have in the past.  But I'll still try to add a new update every Sunday even if its minor.
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline Eeems

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Re: Axe Parser
« Reply #197 on: March 07, 2010, 05:11:43 pm »
YAY! can't wait to try it!
/e

Offline DJ Omnimaga

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Re: Axe Parser
« Reply #198 on: March 07, 2010, 05:13:22 pm »
wow awesome, these releases comes out so fast still. Nice work. I'll install asap!

Offline ztrumpet

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Re: Axe Parser
« Reply #199 on: March 07, 2010, 08:30:38 pm »
Awesome!  I can't wait to try it! ;)

Offline agent84

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Re: Axe Parser
« Reply #200 on: March 07, 2010, 08:51:25 pm »
this seems interesting... might take a look if i get the time.

Offline DJ Omnimaga

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Re: Axe Parser
« Reply #201 on: March 07, 2010, 09:00:57 pm »
it would be cool if you got back into programming ^^

Offline agent84

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Re: Axe Parser
« Reply #202 on: March 07, 2010, 09:31:24 pm »
ehhhh, i havent done much programming in months, due to the hectics of college admissions/SATS/random crappiness of life.
I've been thinking i might get into the Apple/iPhone market, and learn to make games on the iPhone/iPod Touch.  I was never much of a calculator programmer, so to me, everything you guys do on this site is pretty amazing.

This Axe program seems like an interesting concept, however, and I might look into it.  Good work, Quigibo!

Offline DJ Omnimaga

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Re: Axe Parser
« Reply #203 on: March 07, 2010, 09:33:17 pm »
Well the cool thing with BASIC is that it's not too hard to learn. The issue with TI version, though, is the slow speed. But I can understand how the smaller screen and processor can be less attractive toward people.

Offline Eeems

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Re: Axe Parser
« Reply #204 on: March 07, 2010, 09:36:38 pm »
Agent84: if you do get into itouch/iPhone developmet, I'll happily beta test for you.
/e

Offline agent84

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Re: Axe Parser
« Reply #205 on: March 07, 2010, 09:40:23 pm »
yea, the main reason I got into BASIC, was that it took me about 10 minutes to get all the basic commands down, and about a couple days to get a working game.  Its a really simple, yet surprisingly deep programming language.  you cant say the same for most other widely used languages.  the reason why most ppl decide not to get into TI BASIC, is because their ignorance towards the platform, and automatically rejecting it, without even taking a look into the programming aspects of it.  When the reality is, that its actually not that bad, and with some effort, can be used to make something great.


EDIT: Eeems:  I dont see that coming for at least 5-6 months.  And its only a possibiliy, it will depend on how much time/effort i will have.  Thanks for the offer, though.
« Last Edit: March 07, 2010, 09:43:16 pm by agent84 »

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Re: Axe Parser
« Reply #206 on: March 07, 2010, 09:51:27 pm »
I personally never got able to get far in more complex languages. I did some VB6 and RPG Maker 2003, that's about it. I get an headache at trying to understand C, Java, PHP, RPL and the like x.x

Just trying to do one of the most basic PHP task (modifying echo'ed HTML code on the forum somewhere) took me 5 hours x.x

Now, with that Axe thing that came out, BASIC coders now have more freedom if they want to make arcade games. With BrandonW or Will_W basic interpreters, it will give them two more options if these two softwares comes out too, plus with two softwares entering in the scene, it gives Quigibo competition and might even encourage him to add even more features to Axe on later releases, and maybe the authors could share ideas in the future.

As for iPhone, I think Builderboy has one too, I'm not sure about other members. Some might be interested if you ever create new games in the future

Offline Eeems

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Re: Axe Parser
« Reply #207 on: March 07, 2010, 10:19:06 pm »
Yeah both me and bboy have an itouch.
/e

Offline trevmeister66

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Re: Axe Parser
« Reply #208 on: March 07, 2010, 10:29:14 pm »
I also have an itouch, so I would gladly beta test any games.
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Re: Axe Parser
« Reply #209 on: March 07, 2010, 11:05:14 pm »
Just testing out the commands.
Axe 0.1 still throws out random errors when parsing.
Is this still supposed to happen?
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm