0 Members and 1 Guest are viewing this topic.
Another thing to keep in mind is that because a majority of the time spent rendering a tilemap is sprite drawing and not the tilemapping itself, any speed increase from this routine will be very tiny compared to if you wrote it in native Axe. Most of the advantage will come from reduced size of code and simplicity of the programming.
All drawing operations operate on a 768 byte buffer in memory.
Release what?* epic7 is expecting something awesome