Author Topic: Axe Parser  (Read 564527 times)

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Offline Raylin

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Re: Axe Parser
« Reply #360 on: April 02, 2010, 11:33:08 am »
I have sympathy for you, good sir.
I do indeed know your plight.

EDIT: I just dl'ed the update.
It is awesome.
Quigibo, you're almost there!

:D

You just need to throw in a way to name those appvars.
Then, you'll be on it!

First download of the update BTW.

EDIT 2: Oh geez.
I lied.

Never mind, Quigibo!
You're good to go!

:D

Nice update!
« Last Edit: April 05, 2010, 06:30:09 am by Raylin »
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Offline DJ Omnimaga

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Re: Axe Parser
« Reply #361 on: April 05, 2010, 02:19:22 pm »
yeah you can name appvars actually. I don,t know how to access the data from them, though. It seemed quite complicated x.x

Nice to see an update, though. At least, we can finally save to external variables, meaning game progress and no password-save-system (Demon Crest style) hassle :D

_player1537

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Re: Axe Parser
« Reply #362 on: April 05, 2010, 02:22:35 pm »
if you use the appvars for saving, it might be best to encrypt them somehow, as I have heard its quite easy to hack into mario 2.0's appvar to give you extra stuff or something like that.  especcially if you are doing something where one byte (or two) are the items/level/whatever

Offline Quigibo

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Re: Axe Parser
« Reply #363 on: April 05, 2010, 02:42:13 pm »
I might be able to write an encryption algorithum eventually.  I'll explain in detail later how to use the new features in the program, I was just too tierd last night.

Just beware the new commands are kind of vulnerable to change since I'm not sure exactly how I'll generalize them to other variables in the future.
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Offline calc84maniac

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Re: Axe Parser
« Reply #364 on: April 05, 2010, 02:43:45 pm »
if you use the appvars for saving, it might be best to encrypt them somehow, as I have heard its quite easy to hack into mario 2.0's appvar to give you extra stuff or something like that.  especcially if you are doing something where one byte (or two) are the items/level/whatever
Errm, I didn't think Mario 2.0 had an appvar...
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Offline DJ Omnimaga

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Re: Axe Parser
« Reply #365 on: April 05, 2010, 02:43:49 pm »
Quote
Just beware the new commands are kind of vulnerable to change since I'm not sure exactly how I'll generalize them to other variables in the future.
Aaah, I'm noting this. Will the change be very drastic? Again, in my case, I doubt it would be much hassle to change, because generally, I only use such type of commands in two place in my program (I never really have auto-saving features in my games)
« Last Edit: April 05, 2010, 02:44:25 pm by DJ Omnimaga »

_player1537

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Re: Axe Parser
« Reply #366 on: April 05, 2010, 02:48:53 pm »
if you use the appvars for saving, it might be best to encrypt them somehow, as I have heard its quite easy to hack into mario 2.0's appvar to give you extra stuff or something like that.  especcially if you are doing something where one byte (or two) are the items/level/whatever
Errm, I didn't think Mario 2.0 had an appvar...
eh, It was some game like mario that used an appvar and people could easily hack it

Offline DJ Omnimaga

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Re: Axe Parser
« Reply #367 on: April 05, 2010, 03:00:12 pm »
I don,t know which one you mean Player x.x

The Sam Heald mario doesn,t use an APPvar, it saves directly to the program, if any data has to be saved. Maybe it was a different game? I remember hearing about a game being easy to hack, though, and I wouldn't be surprised with Celtic III APPVAR support and CalcSys around

Offline Madskillz

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Re: Axe Parser
« Reply #368 on: April 05, 2010, 03:05:20 pm »
I have seen a few hacks with the appvar stuff. I have yet to try this but I really do wanna see how far Quigibo has come. I've been impressed with the progress thus far.

Offline meishe91

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Re: Axe Parser
« Reply #369 on: April 05, 2010, 11:36:53 pm »
Just thought I'd let everyone know, Coolio's title screen does work now!
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Offline Raylin

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Re: Axe Parser
« Reply #370 on: April 05, 2010, 11:40:54 pm »
Say again?
Explain.
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Offline meishe91

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Re: Axe Parser
« Reply #371 on: April 05, 2010, 11:46:30 pm »
What I said or something previous?
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Offline cooliojazz

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Re: Axe Parser
« Reply #372 on: April 05, 2010, 11:47:14 pm »
Yay! I havent gotten to test it yet :P
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Offline meishe91

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Re: Axe Parser
« Reply #373 on: April 05, 2010, 11:48:32 pm »
Ya, it leaves a little thing on the homescreen after a key press but you can just clear it.
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Offline DJ Omnimaga

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Re: Axe Parser
« Reply #374 on: April 05, 2010, 11:49:05 pm »
Say again?
Explain.
he was testing cooliojazz music program, which previously crashed on his calc or emu, and now it works fine