Author Topic: Axe Parser  (Read 546102 times)

0 Members and 4 Guests are viewing this topic.

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Axe Parser
« Reply #735 on: June 02, 2010, 01:11:26 am »
Oh no, no!  These aren't custom interrupt routines (im 2)!  These are the OS interrupts (im 1), they don't do much as you can see right now, but they will come in handy when I do add custom interrupt support.
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Axe Parser
« Reply #736 on: June 02, 2010, 01:14:47 am »
ah i see, thanks for clarifying :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Parser
« Reply #737 on: June 02, 2010, 01:15:18 am »
I tried with Axe Tunnel and it seems to work pretty well, Quigibo. Also It seems to no longer do the 65535 bytes thing in MirageOS anymore.

Offline Silver Shadow

  • Beta Tester
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +27/-7
    • View Profile
Re: Axe Parser
« Reply #738 on: June 02, 2010, 02:45:30 am »
I just noticed that in 0.2.6 you mention turning on and off interrupts, but you never actually explain how to create one.
Former Coder of Tomorrow


Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Axe Parser
« Reply #739 on: June 02, 2010, 03:42:30 am »
That's what I thought.  So yes, you can use that optimization.  So you can do things like 2->{1->{L6}+1} but the code can get pretty crazy looking really fast.

:( so this is changed after all?

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Axe Parser
« Reply #740 on: June 02, 2010, 03:49:17 am »
Yes, but the way it optimizes now, its actually more optimized to type it normally than it was doing it the "optimized" way before :)

1->{L6}
2->{L6+1}

Doing this is only 12 bytes now.

2->{1->{L6}+1}

This used to be more than 20 bytes I think in the old version.

EDIT: actually, you can do this now that I think about it:

1->{L6}+1->{L6+1}

That's only 10 bytes!
« Last Edit: June 02, 2010, 03:51:56 am by Quigibo »
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline Silver Shadow

  • Beta Tester
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +27/-7
    • View Profile
Re: Axe Parser
« Reply #741 on: June 02, 2010, 01:14:24 pm »
And what about interupts?
Former Coder of Tomorrow


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Parser
« Reply #742 on: June 02, 2010, 01:21:48 pm »
From what I could understand, the interrupt commands currently implemented simply pauses your program for a while, but I couldn't understand much better. Basically no custom interrupt code support yet

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Axe Parser
« Reply #743 on: June 02, 2010, 05:01:22 pm »
I like the updates!  Once I rearrange the stuff on my calcs (after my math and chem exams) I'll finally be able to work with Axe again.  It's been too long, and I know I've missed Axe. ;D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Parser
« Reply #744 on: June 02, 2010, 11:44:02 pm »
(as long as you don't kill Elmgon :P)

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: Axe Parser
« Reply #745 on: June 02, 2010, 11:49:39 pm »
Quick question about Axe... Is there any way to make a timer within a game that is consistent (which means even if the game is using heavy processing power, like updating the screen with multiples of sprites)?
Or do I have to wait for the custom interrupt to be implemented?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Parser
« Reply #746 on: June 03, 2010, 01:27:43 am »
For that I am afraid you'll need to use interrupts (when custom ones are supported)

Offline LordConiupiter

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 339
  • Rating: +3/-0
  • Just one of the thousands of Axe-fans...
    • View Profile
Re: Axe Parser
« Reply #747 on: June 03, 2010, 04:53:36 pm »
I don't know exactly what is the reason for it, but my program that started within a second with version 0.2.5, now takes 2 seconds to startup. is this perhaps because of the interrupts? of could it be so because of I start my program with a pretty complex for-loop? Has that become slower?
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Parser
« Reply #748 on: June 03, 2010, 05:36:28 pm »
This is strange, this shouldn't be happening I think.

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Axe Parser
« Reply #749 on: June 03, 2010, 07:02:42 pm »
I don't know exactly what is the reason for it, but my program that started within a second with version 0.2.5, now takes 2 seconds to startup. is this perhaps because of the interrupts? of could it be so because of I start my program with a pretty complex for-loop? Has that become slower?

Are you unarchiving something at the start of the program?  Garbage collecting can make it go much faster if archiving/unarchiving begins to slow down over time.
___Axe_Parser___
Today the calculator, tomorrow the world!