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Omnimaga
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The Axe Parser Project
(Moderator:
Runer112
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Axe Parser
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Topic: Axe Parser (Read 563663 times)
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Builderboy
Physics Guru
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Would you kindly?
Re: Axe Parser
«
Reply #75 on:
February 18, 2010, 02:04:38 am »
Wewt I made my first simple game! ^^ Its the classic helicopter game where you are flying in a cave an you try not to touch the walls, but they keep getting closer...
I made use of the Asm() function to get scrolling, and it works very nicely ^^
I'll post the source and program too for all os those who want to take a peek at the source, maybe give me a few pointers
Press up to go up, gravity takes care of the rest!
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Eeems
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little oof
Re: Axe Parser
«
Reply #76 on:
February 18, 2010, 09:52:48 am »
Amazing! Can't wait to take a look!
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ztrumpet
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Re: Axe Parser
«
Reply #77 on:
February 18, 2010, 04:18:35 pm »
Awesome! Great job!
I can't wait for Serenity also.
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If I'm wrong, please correct me!
Unfinished Projects:
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Homescreen Game Pack
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Latest Release
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Completed Projects:
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Quigibo
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I wish real life had a "Save" and "Load" button...
Re: Axe Parser
«
Reply #78 on:
February 18, 2010, 04:25:43 pm »
That's awesome!
I can't wait to see everyone's projects! I'll open a new thread for posting programs after the next release!
Just so everyone knows, I temporarily do not have internet right now, I'm basically checking everything once or twice a day at school or at the library. So I can't respond to things quickly.
By the way, I already have sprites working in the next release, but I have to get pointers working before I can release it since the routines rely on pointers. Expect 0.0.5 sometime this weekend. At that point, games will be quite nice looking and can get relatively complex. I may or may not have lists working (variable pointers) but there will be other ways around that in the mean time. After that, I will focus a bit more on the Axe GUI, especially naming programs
, and safety features.
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___Axe_Parser___
Today the calculator, tomorrow the world!
Galandros
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Re: Axe Parser
«
Reply #79 on:
February 18, 2010, 04:40:59 pm »
The game of life program and the helicopter game (I think it is more a cave dweller) show already the potential on this. But there is plenty still available, I think.
Keep up!
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Eeems
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little oof
Re: Axe Parser
«
Reply #80 on:
February 18, 2010, 05:33:12 pm »
yay can't wait for the new version! and here is the source for two games
EDIT: here is a screenshot of the first one
EDIT2: here is the screenshot of the most recent one
«
Last Edit: February 18, 2010, 05:59:30 pm by Eeems
»
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Axe Parser
«
Reply #81 on:
February 18, 2010, 06:13:01 pm »
Wow darn I just tried that Cave Runner game and that's impressively FAST! Nice job Builderboy on it and Quigibo on the parser.
Quigibo I hope you get internet back soon
, did your ISP had troubles or stuff like this? I remember once I lost access for half a year and it sucked but it was for a different reason
Back on the topic, I am curious if in the future, generated programs will be a bit smaller or the same size as their BASIC counterpart?I noticed the Cave thing is twice bigger in ASM form than the source
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ztrumpet
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Re: Axe Parser
«
Reply #82 on:
February 18, 2010, 06:37:02 pm »
Eeems! Nice! I really like the version of Hunt.
The "hit enemy" animation is great!
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If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Eeems
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little oof
Re: Axe Parser
«
Reply #83 on:
February 18, 2010, 06:44:04 pm »
Thanks ztrumpet! I went through lots of different versions before coming up with this one.
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DJ Omnimaga
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Re: Axe Parser
«
Reply #84 on:
February 18, 2010, 07:00:37 pm »
Btw is it me or does that version of hunt seems to run at the same speed as the pure ASM one? o.o
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Eeems
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Re: Axe Parser
«
Reply #85 on:
February 18, 2010, 07:05:09 pm »
Yeah it does because it's all dependant on registering keypresses, it waits for one, so it's going to have a maximum speed.
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DJ Omnimaga
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Re: Axe Parser
«
Reply #86 on:
February 18, 2010, 07:10:42 pm »
Aaaah ok yeah
, now imagine if you used custom getkey and sprite routines
, you would need to slow it down else it would be uncontrollable
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Eeems
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Re: Axe Parser
«
Reply #87 on:
February 18, 2010, 07:57:15 pm »
Lol well not really because I'd still make it wait for a keypress :p
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DJ Omnimaga
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Re: Axe Parser
«
Reply #88 on:
February 18, 2010, 08:29:11 pm »
yeah but I mean if you hold down a key
and allowed holding down keys
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Eeems
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little oof
Re: Axe Parser
«
Reply #89 on:
February 18, 2010, 08:34:39 pm »
oh yeah
lol well I'm ok with the speed it runs at, because it's pretty much the same speed on any calc
hmm, just had a thought, does Axe Parser put you in 15Mhz mode on 84+(SE)?
«
Last Edit: February 18, 2010, 08:35:39 pm by Eeems
»
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Omnimaga
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The Axe Parser Project
(Moderator:
Runer112
) »
Axe Parser