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i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
From now on, I'm going to greet people with "Hellol" I'm changing a token name. You know how programs have the "prgm" token in front of them? Well, I'm doing the same thing with appvars. The problem is that its impossible to distinguish between the lowercase "v" and the recursive "v" because they share an identical ascii character. It has led to confusion in the past, and I think it will do so in the future so I've decided to change it to "apvr" to mimic the way "prgm" is formatted so that it is both distinguishable and recognizable as to how to use it since its interchangeable with prgm. Thoughts?
Update:I have reading and writing to ALL external variables working right now, I just need to find a clever way to create and delete them. I might be getting rid of the delvar command used in labels and make that the delete os var useage like how it works in BASIC. Also I got direct link port I/O working and I was experimenting with the possibility of a "WaveToAxe" converter. Right now, at 6MHz, I can just barely make out the "It's a-me Maaario!" clip that came with realsound which is what I'm using as a reference goal. I will update on my progress later and possibly release it if I can get some decent quality, and it seems very possible. This is NOT an assembly routine, this is in pure Axe code with the direct port commands in 0.4.0. Unlike realsound however, the clip is much more compressed. The realsound clip generates a 2 page app whereas the appvar created with my converter is less than 2KB. Hopefully I can keep it that low as I start finding ways to increase the quality.