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i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
Hopefully I will get one more major optimization before the next release because I had a revelation yesterday. I got to thinking, what's the difference between data and subroutines? There isn't any! So I can mix in all the subroutines with the data as if it was data without having to make a 3rd pass which can save a lot of bytes in the executable. The only side effect to this is that if you are defining 2 blocks of data that are split by a command that uses a subroutine, then the 2 pieces of data are no longer consecutive in memory. I doubt anyone will have a problem with this though because its always good practice to define consecutive data together without interruptions and I've never seen anyone do it wrong in their code.
Features major optimizations that will reduce the size of just about ALL programs.