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I was just asking Iambian how he gets grayscale to work in his project Escheron: Shadow over Ragnoth because I was wondering why it seems that every ASM game does grayscale in interrupts. Why exactly do the grayscale routines for Axe have problems with interrupts?
While 1If Ablahendend
HoMM: [==--------] Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :PtiDE: [----------] Explored and understood the main part of the code: just started writing a Tokenizer.
quick question: do conditionals speed up executionexample Code: [Select] While 1If Ablahendend!if A, then will the code run almost at the same speed as if the 'blah' wasn't there? in other words, does the program 'skip' the code if the conditional is false, and is that significantly faster than actually executing it?
Nested blocks hmmm? Oh well, i can program it in when i need it ^^ I just thought that assembly naturally did things lice short circuit because it used label jumps to do logic. So i guess you do logic in a different way?
If you are using this area for data storage, avoid archiving any variables or using routines such as Regraph.