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Offline DJ Omnimaga

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Re: Axe Parser
« Reply #1290 on: October 01, 2010, 09:45:16 am »
Ah right. Thanks for the clarification :)

Offline yoman82

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Re: Axe Parser
« Reply #1291 on: October 01, 2010, 05:12:36 pm »
Has there ever been any consideration of inline basic? It was brought up before, and I think it be awesome, however historically basic-asm conversion has been... well, nonexistant.

Offline Runer112

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Re: Axe Parser
« Reply #1292 on: October 01, 2010, 05:18:33 pm »
Why would you want inline basic? Axe can pretty much do everything basic can, and more, all faster and better. And what do you mean by "basic-asm conversion?" That's pretty much what Axe is already.
« Last Edit: October 01, 2010, 05:25:48 pm by Runer112 »

Offline DJ Omnimaga

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Re: Axe Parser
« Reply #1293 on: October 01, 2010, 05:53:24 pm »
He probably just wants to use the same syntax as in TI-BASIC to not have to learn everything, but I am not certain this would be easy to implement. Or maybe he just wants to be able to use some math functions from BASIC inside his axe programs?

IMHO the best solution would be to use multiple sub-programs and make your program or game an hybrid of Axe executables and BASIC programs, like some larger BASIC games that are split in multiple files to save space.

An advantage to using BASIC code would be the smaller file size and getting rid of the 8 KB executable code limit, but then you will have portions of your program that will be much slower.

Offline Deep Toaster

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Re: Axe Parser
« Reply #1294 on: October 01, 2010, 10:25:31 pm »
I think he meant mixing subroutines and data.

Huh? That wouldn't work, though, because subroutines are runnable and might simply be a label as part of the main program. If it were moved into the data, that would cause a lot of programs x.x




Offline calcdude84se

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Re: Axe Parser
« Reply #1295 on: October 01, 2010, 11:06:23 pm »
"Subroutines", to my knowledge, does not mean Axe code, but rather the routines used by individual commands, like DispGraphr
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Re: Axe Parser
« Reply #1296 on: October 01, 2010, 11:08:52 pm »
Ohh, I see. Okay, I see the problem now.

Maybe Axe could put the subroutines before the data, and count them separately?




Offline calcdude84se

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Re: Axe Parser
« Reply #1297 on: October 01, 2010, 11:16:22 pm »
The only problem with that is it would require a more complex, slower compiler. :(
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Offline DJ Omnimaga

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Re: Axe Parser
« Reply #1298 on: October 01, 2010, 11:42:52 pm »
How much slower? Would it be like 1 minute compiling per 10 KB?

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Re: Axe Parser
« Reply #1299 on: October 02, 2010, 02:24:19 am »
Question: Axe can copy data from archived appvars?
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Offline Runer112

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Re: Axe Parser
« Reply #1300 on: October 02, 2010, 05:46:44 am »
Question: Axe can copy data from archived appvars?

Answer: Yes.

Example:
Code: [Select]
If GetCalc("appvDATA",Y₁)
Copy(Y₁,L₁,256)
Else
.Appvar not found in archive
End
« Last Edit: October 02, 2010, 05:59:25 am by Runer112 »

Offline yoman82

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Re: Axe Parser
« Reply #1301 on: October 02, 2010, 10:50:02 am »
DJ- I'm talking about mainly making use of the TI BASIC math functions.

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Re: Axe Parser
« Reply #1302 on: October 02, 2010, 10:55:58 am »
Ah ok. Unfortunately this seems like it would be something hard to do, especially running the BASIC interpreter in the middle of an Axe program. Maybe Quigibo could confirm if it would be easy or not

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Re: Axe Parser
« Reply #1303 on: October 02, 2010, 11:53:11 am »
un diquestion:
is there any fast/efficient way to Or one screen buffer over the other?
i'm trying to avoid a massive for( loop

Offline Runer112

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Re: Axe Parser
« Reply #1304 on: October 02, 2010, 12:14:28 pm »
That's pretty much the way to do it. You'd be surprised just how fast one massive For() loop that OR's the contents of both buffers is, though. I calculated that the following loop runs about 40 times per second at 6MHz:

Code: [Select]
Repeat getKey(15)
For(A,0,383)
.That ﹢ symbol is the 16-bit OR operator
{A*2+L₆}ʳ﹢{A*2+L₃}ʳ→{A*2+L₆}ʳ
End
C+1→C
End
« Last Edit: October 02, 2010, 12:26:09 pm by Runer112 »