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ASHBAD_ALVIN

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Re: Axe Parser
« Reply #1455 on: November 04, 2010, 01:25:06 pm »
*cough* sniper 101's super weapon *hack* happybobjr *wheeze*

...what? ;)

Offline AngelFish

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Re: Axe Parser
« Reply #1456 on: November 04, 2010, 01:26:43 pm »
Or as a Missile target in Battlefield ;)
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

ASHBAD_ALVIN

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Re: Axe Parser
« Reply #1457 on: November 04, 2010, 01:28:58 pm »
that' not ASCII/homescreen based :P
« Last Edit: November 04, 2010, 01:29:11 pm by ASHBAD_ALVIN »

Offline AngelFish

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Re: Axe Parser
« Reply #1458 on: November 04, 2010, 01:36:51 pm »
that' not ASCII/homescreen based :P

You're forgetting that the full power of WFRNG was coded using only BASIC and the homescreen. BASIC can do anything, even beat the speed of Assembly!
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

ASHBAD_ALVIN

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Re: Axe Parser
« Reply #1459 on: November 04, 2010, 01:37:47 pm »
that' not ASCII/homescreen based :P

You're forgetting that the full power of WFRNG was coded using only BASIC and the homescreen. BASIC can do anything, even beat the speed of Assembly!

you're right, it can almost process as fast as light :D in some versions at least

Offline Deep Toaster

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Re: Axe Parser
« Reply #1460 on: November 04, 2010, 04:44:32 pm »
Wow, it does look pretty 3D... But it'll seem strange when several projects are released simultaneously with the exact same style of crosshairs :D




Offline Happybobjr

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Re: Axe Parser
« Reply #1461 on: November 04, 2010, 05:11:52 pm »
*cough* sniper 101's super weapon *hack* happybobjr *wheeze*

...what? ;)

cough cough... really, i am very sick.  I bet i can make a missile that will eliminate all pedestrians.

It could cost 500 shop points,  and take away 1000-2000 (or maybe 25 per pedestrian) score points.  My current problem w/ sniper 101 is the lack of remaining variables.  And i hate using  L1  because that is where i use my pedestrian info.  I suppose i could put it at the end of it though, as no one would go past lvl 200 in ffa mode (example: Phoenix )

this is after i am finished on two player shooter though.

I got my 7 foot cable,  but i haven't got a chance to borrow a friends ti-84 because the cable came with a cold.  Once again ti-strikes.
« Last Edit: November 04, 2010, 05:12:26 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline nemo

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Re: Axe Parser
« Reply #1462 on: November 04, 2010, 05:28:35 pm »
there are a lot of places to store more variables though... L4, L5, L3 if you aren't doing grayscale L2 if you don't mind its interrupt-changing qualities.


Offline AngelFish

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Re: Axe Parser
« Reply #1463 on: November 04, 2010, 05:29:44 pm »
Plus the various holes in RAM that the OS has, if you feel like going into Assembly.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

ASHBAD_ALVIN

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Re: Axe Parser
« Reply #1464 on: November 04, 2010, 06:12:48 pm »
*cough* sniper 101's super weapon *hack* happybobjr *wheeze*

...what? ;)


cough cough... really, i am very sick.  I bet i can make a missile that will eliminate all pedestrians.

It could cost 500 shop points,  and take away 1000-2000 (or maybe 25 per pedestrian) score points.  My current problem w/ sniper 101 is the lack of remaining variables.  And i hate using  L1  because that is where i use my pedestrian info.  I suppose i could put it at the end of it though, as no one would go past lvl 200 in ffa mode (example: Phoenix )

this is after i am finished on two player shooter though.

I got my 7 foot cable,  but i haven't got a chance to borrow a friends ti-84 because the cable came with a cold.  Once again ti-strikes.

Hope you feel better soon, happybobjr!

I once got sick after a friend borrowed my calc for a few minutes :(
« Last Edit: November 04, 2010, 06:13:26 pm by ASHBAD_ALVIN »

Offline Runer112

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Re: Axe Parser
« Reply #1465 on: November 04, 2010, 06:36:41 pm »
Plus the various holes in RAM that the OS has, if you feel like going into Assembly.

You don't need to use assembly, as Axe is already capable of accessing any addressable RAM area. A good suggestion would be E8000, which has 256 bytes of space you can uses as temporary RAM.

ASHBAD_ALVIN

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Re: Axe Parser
« Reply #1466 on: November 04, 2010, 06:38:51 pm »
I wasn't aware of that area... what is it called in the .inc file?

Offline Runer112

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Re: Axe Parser
« Reply #1467 on: November 04, 2010, 06:48:53 pm »
I wasn't aware of that area... what is it called in the .inc file?


appData I believe.

Offline Deep Toaster

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Re: Axe Parser
« Reply #1468 on: November 04, 2010, 07:45:21 pm »
Yep, and if you're really out of places to store to, you can create a new local var (like GDB00) and use it as storage.




Offline DJ Omnimaga

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Re: Axe Parser
« Reply #1469 on: November 04, 2010, 10:44:22 pm »
Is it 100% safe to store stuff in E8000, though?