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Offline Michael_Lee

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Re: Axe Parser
« Reply #1590 on: December 21, 2010, 03:24:25 pm »
Sweet, thanks!
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Offline Deep Toaster

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Re: Axe Parser
« Reply #1591 on: December 21, 2010, 08:02:21 pm »
And remember to put the least commonly true statement on top to make it eve faster :D




Offline Michael_Lee

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Re: Axe Parser
« Reply #1592 on: December 23, 2010, 01:01:05 pm »
Follow-up question to this: http://ourl.ca/4050/155915

What if both A and B had a high chance of being true at the same time?  Then would
Code: [Select]
If A
  If B
    Do stuff
  End
End
still be the fastest way to evaluate it?
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Offline calcdude84se

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Re: Axe Parser
« Reply #1593 on: December 23, 2010, 01:05:36 pm »
Something to note about using "A and B" is that, for example, if A is 2 and B is one, then "A and B" evaluates to 0. (This is no concern if A and B are never anything other than 1.) You have to use "(A!=0) and (B!=0)", where "!=" is the not equal to sign, to get around this.
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Offline Michael_Lee

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Re: Axe Parser
« Reply #1594 on: December 23, 2010, 01:09:34 pm »
Yeah, I remember that.  That was one of the more inexplicable 'bugs' I had encountered while making my minesweeper game.

But nevertheless:
Code: [Select]
If A
  If B
    Do stuff
  End
End

or...

If A!=0 and (B!=0)
  Do stuff
End

Which is faster, given A and B are usually both true?
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Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
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Offline Runer112

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Re: Axe Parser
« Reply #1595 on: December 23, 2010, 01:12:00 pm »
Keeping in mind what calcdude84se pointed out about A and B, if either A or B will sometimes be non-boolean values (anything besides 0 and 1), you want to use the two separate if statements. If they will always be booleans, however, compare the following two blocks of code:

Code: [Select]
If A
  If B
    Do stuff
  End
End
  • A is false: 34 t-states
  • A is true: 68 t-states

Code: [Select]
If A and B
  Do stuff
End
  • 66 t-states

The second one is only faster if A will be true at least 16/17 of the time.
« Last Edit: December 23, 2010, 01:12:31 pm by Runer112 »

Offline Michael_Lee

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Re: Axe Parser
« Reply #1596 on: December 23, 2010, 01:14:06 pm »
Erm, what is a 't-state', and how exactly did you arrive by those numbers?
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Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
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Offline calcdude84se

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Re: Axe Parser
« Reply #1597 on: December 23, 2010, 01:15:24 pm »
It has to deal with the underlying machine code that Axe produces.
He looked at the disassembled code :) (There are tables for how many t-states each opcode takes)
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Offline Happybobjr

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Re: Axe Parser
« Reply #1598 on: December 23, 2010, 01:27:17 pm »
where would one find these tables?
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Offline calcdude84se

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Re: Axe Parser
« Reply #1599 on: December 23, 2010, 01:31:13 pm »
There is a plethora of information on the z80 processor in general at z80.info
In addition, in the instruction set reference in the 28Days tutorial.
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Offline Builderboy

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Re: Axe Parser
« Reply #1600 on: December 23, 2010, 02:18:33 pm »
Keeping in mind what calcdude84se pointed out about A and B, if either A or B will sometimes be non-boolean values (anything besides 0 and 1), you want to use the two separate if statements. If they will always be booleans, however, compare the following two blocks of code:

Code: [Select]
If A
  If B
    Do stuff
  End
End
  • A is false: 34 t-states
  • A is true: 68 t-states

Code: [Select]
If A and B
  Do stuff
End
  • 66 t-states

The second one is only faster if A will be true at least 16/17 of the time.


Thats excellent data!  So what that means is that even if A is true 94% of the time, its still worth it to make the change to two if statements :D  So as a general rule, the best thing to do is to use two different If statements if you are going for absolute speed.  Unless A is only false like once in every 9000th cycle :P

Offline lookitsan00b

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Re: Axe Parser
« Reply #1601 on: December 23, 2010, 02:57:46 pm »
Keeping in mind what calcdude84se pointed out about A and B, if either A or B will sometimes be non-boolean values (anything besides 0 and 1), you want to use the two separate if statements. If they will always be booleans, however, compare the following two blocks of code:

Code: [Select]
If A
  If B
    Do stuff
  End
End
  • A is false: 34 t-states
  • A is true: 68 t-states

Code: [Select]
If A and B
  Do stuff
End
  • 66 t-states

The second one is only faster if A will be true at least 16/17 of the time.


Thats excellent data!  So what that means is that even if A is true 94% of the time, its still worth it to make the change to two if statements :D  So as a general rule, the best thing to do is to use two different If statements if you are going for absolute speed.  Unless A is only false like once in every 9000th cycle :P

And if A is only false once in every 9000th cycle, you could probably do
Code: [Select]
:If B
:  If A
:    do stuff
:  End
:End

of course that requires the order to be interchangeable :P
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Offline Quigibo

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Re: Axe Parser
« Reply #1602 on: December 23, 2010, 03:38:43 pm »
The statistics would be different if you assume that A and B are non-Boolean.  In that case you have extra clock cycles for the not equals zero operations which might actually make it always faster to do the 2 separate statements regardless of probability.  But then again, realistically in programs, there is likely to be a mix of operations so I would include in that calculation.

Code: [Select]
If A__op__
  If B__op__
    Do stuff
  End
End

Code: [Select]
If A__op__ and (B__op__)
  Do stuff
End

In this case, assuming the previous numbers were correct, there is a difference of
    * A is false: 34 t-states + ops
    * A is true: 68 t-states + ops

Against:
    * Always: 87 t-states + ops

So you should always short circuit if you're looking for a speed optimization (assuming non-Boolean), but the second is smaller I think.
___Axe_Parser___
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Offline DJ Omnimaga

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Re: Axe Parser
« Reply #1603 on: December 26, 2010, 01:13:22 am »
Nice trick guys :D

Offline Quigibo

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Re: Axe Parser
« Reply #1604 on: December 26, 2010, 05:16:53 am »
Yup, so the last of the betas is out (hopefully).  Now is the time to catch those bugs so 1.0.0 can be as bug free as possible.  I would also like to get a small group to test pre-releases so that I can be more confident in the stability.   The only requirement is that you have at least one very large file and a variety of programs to test it on.  I am also interested in an assembly programmer who wants to get a head start writing an Axiom so I can have another example to play with in addition to my mode 7 Axiom.  Examples of possible Axiom projects: CalcNet, Raycaster, DCS GUI interface, Fast Math Library, or anything else you can think of.

I'll be gone for a few days, but I'll start picking volunteers when I get back.  There will probably be a bias to more experienced Axe programmers since I only need a few.
« Last Edit: December 26, 2010, 05:23:28 am by Quigibo »
___Axe_Parser___
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