Author Topic: Axe Parser  (Read 554757 times)

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Offline DJ Omnimaga

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Re: Axe Parser
« Reply #1740 on: February 12, 2011, 07:55:08 pm »
This is nice to hear. This should definitively go into news. I wonder if Runer112 will eventually release his raycaster Axiom?

Offline Deep Toaster

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Re: Axe Parser
« Reply #1741 on: February 12, 2011, 08:01:57 pm »
The next beta has arrived!  :)

Epsilon :P

But the new features sound awesome! Gonna download soon...

EDIT: Yay, Axioms!
« Last Edit: February 12, 2011, 08:02:37 pm by Deep Thought »




Offline calcdude84se

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Re: Axe Parser
« Reply #1742 on: February 14, 2011, 09:20:59 pm »
Downloaded, now to send at some point. Post-test loops FTW! ;D
« Last Edit: February 14, 2011, 09:21:07 pm by calcdude84se »
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Re: Axe Parser
« Reply #1743 on: February 14, 2011, 09:26:12 pm »
/\hellz yes! they've already shaved 67 bytes off of blaster master.

Offline Darl181

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Re: Axe Parser
« Reply #1744 on: February 14, 2011, 09:42:28 pm »
Couldn't help but lol at the detail in the help section :P
Other than that, it's awesome. :D
« Last Edit: February 14, 2011, 09:53:30 pm by Darl181 »
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Offline Munchor

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Re: Axe Parser
« Reply #1745 on: March 27, 2011, 03:55:01 pm »
New version, Axe 0.5.1 =D

Have you checked it yet, what do you think?

I'm curious about multiple getkeys.

Offline Juju

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Re: Axe Parser
« Reply #1746 on: March 27, 2011, 03:59:36 pm »
Same, that feature seems kinda cool.

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Re: Axe Parser
« Reply #1747 on: March 27, 2011, 03:59:38 pm »
The new getkey is getkeyr.  Its the assmebly bcall _getkeyretoff instead of _getkeyscs.  Unfortunately, since there are so many more key combinations than keys (with 2nd and alpha) the codes are not the same and I don't have any good chart to show them.
« Last Edit: March 27, 2011, 04:00:22 pm by Quigibo »
___Axe_Parser___
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Offline Juju

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Re: Axe Parser
« Reply #1748 on: March 27, 2011, 04:01:54 pm »
Yeah, there must be like over 9000 codes.

Oh well, I'll write a program to output the keycodes and figure them out.

Edit: Might write a chart with all the keycodes. Could be useful.
« Last Edit: March 27, 2011, 04:24:17 pm by juju2143 »

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Offline DJ Omnimaga

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Re: Axe Parser
« Reply #1749 on: March 27, 2011, 04:27:45 pm »
Ah ok, nice for the update. Does Direct input remain the same if we want to use it normally?

Btw, was requiring 6 MHz mode for DispGraph intentional? Runer112 pointed this out on IRC.
« Last Edit: March 27, 2011, 04:28:28 pm by DJ_O »

Offline Darl181

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Re: Axe Parser
« Reply #1750 on: March 27, 2011, 06:08:15 pm »
So, getKeyr returns the same values as Key Values → Direct Input in Calcsys?  cool
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Re: Axe Parser
« Reply #1751 on: March 27, 2011, 06:36:18 pm »
Ah ok, nice for the update. Does Direct input remain the same if we want to use it normally?

Btw, was requiring 6 MHz mode for DispGraph intentional? Runer112 pointed this out on IRC.
Yes, it originally was.

Offline Deep Toaster

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Re: Axe Parser
« Reply #1752 on: March 27, 2011, 08:18:12 pm »
So, getKeyr returns the same values as Key Values → Direct Input in Calcsys?  cool

Nope, that was getKey(#). It now does the same thing as Key Values > 1. GetKey :)




Offline Darl181

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Re: Axe Parser
« Reply #1753 on: March 27, 2011, 08:36:25 pm »
Oh, so BASIC getkey?
« Last Edit: March 27, 2011, 08:36:42 pm by Darl181 »
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Re: Axe Parser
« Reply #1754 on: March 27, 2011, 09:07:01 pm »
Oh, so BASIC getkey?

Nope. It's more like what the OS uses -- press 2ND, then MATH, and it'll register as TEST (51).