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It may be unessicary, but I find it rather more organized and clean .
Plus, I for one don't trust the whole RAM execution limit breaking idea, I haven't seen enough tests to be sure I would consider using it or wanting people making programs using it.
Quote from: Ashbad on July 13, 2011, 12:20:41 pmIt may be unessicary, but I find it rather more organized and clean .This is in the compiled code. You wouldn't notice. QuotePlus, I for one don't trust the whole RAM execution limit breaking idea, I haven't seen enough tests to be sure I would consider using it or wanting people making programs using it.It works perfectly. The only foreseeable problem is getting people to run a program which would make all RAM executable.
HELP!My calc crashed! (because of Axe 1.0.0!)I'd tried to do little changes:0->{L1}^rFill(L1,58)It took (my wohle game (compiled) ) 1914 bytesThen I tried to use the new Fill( comand and compiled the game:Fill(L1,58,0)
I have another question about the new version:In the changelog, you wrote:"Flash is locked after quitting Axe for security reasons."What does that mean?