Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
The Axe Parser Project
(Moderator:
Runer112
) »
Axe Parser
« previous
next »
Print
Pages:
1
...
4
5
[
6
]
7
8
...
149
Go Down
Author
Topic: Axe Parser (Read 553566 times)
0 Members and 3 Guests are viewing this topic.
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Axe Parser
«
Reply #75 on:
February 18, 2010, 02:04:38 am »
Wewt I made my first simple game! ^^ Its the classic helicopter game where you are flying in a cave an you try not to touch the walls, but they keep getting closer...
I made use of the Asm() function to get scrolling, and it works very nicely ^^
I'll post the source and program too for all os those who want to take a peek at the source, maybe give me a few pointers
Press up to go up, gravity takes care of the rest!
Logged
+3/-0 karm for this message
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Axe Parser
«
Reply #76 on:
February 18, 2010, 09:52:48 am »
Amazing! Can't wait to take a look!
Logged
/e
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Axe Parser
«
Reply #77 on:
February 18, 2010, 04:18:35 pm »
Awesome! Great job!
I can't wait for Serenity also.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Axe Parser
«
Reply #78 on:
February 18, 2010, 04:25:43 pm »
That's awesome!
I can't wait to see everyone's projects! I'll open a new thread for posting programs after the next release!
Just so everyone knows, I temporarily do not have internet right now, I'm basically checking everything once or twice a day at school or at the library. So I can't respond to things quickly.
By the way, I already have sprites working in the next release, but I have to get pointers working before I can release it since the routines rely on pointers. Expect 0.0.5 sometime this weekend. At that point, games will be quite nice looking and can get relatively complex. I may or may not have lists working (variable pointers) but there will be other ways around that in the mean time. After that, I will focus a bit more on the Axe GUI, especially naming programs
, and safety features.
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
Galandros
LV9
Veteran (Next: 1337)
Posts: 1140
Rating: +42/-10
Re: Axe Parser
«
Reply #79 on:
February 18, 2010, 04:40:59 pm »
The game of life program and the helicopter game (I think it is more a cave dweller) show already the potential on this. But there is plenty still available, I think.
Keep up!
Logged
Hobbing in calculator projects.
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Axe Parser
«
Reply #80 on:
February 18, 2010, 05:33:12 pm »
yay can't wait for the new version! and here is the source for two games
EDIT: here is a screenshot of the first one
EDIT2: here is the screenshot of the most recent one
«
Last Edit: February 18, 2010, 05:59:30 pm by Eeems
»
Logged
+2/-0 karm for this message
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Parser
«
Reply #81 on:
February 18, 2010, 06:13:01 pm »
Wow darn I just tried that Cave Runner game and that's impressively FAST! Nice job Builderboy on it and Quigibo on the parser.
Quigibo I hope you get internet back soon
, did your ISP had troubles or stuff like this? I remember once I lost access for half a year and it sucked but it was for a different reason
Back on the topic, I am curious if in the future, generated programs will be a bit smaller or the same size as their BASIC counterpart?I noticed the Cave thing is twice bigger in ASM form than the source
Logged
+1/-0 karm for this message
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Axe Parser
«
Reply #82 on:
February 18, 2010, 06:37:02 pm »
Eeems! Nice! I really like the version of Hunt.
The "hit enemy" animation is great!
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Axe Parser
«
Reply #83 on:
February 18, 2010, 06:44:04 pm »
Thanks ztrumpet! I went through lots of different versions before coming up with this one.
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Parser
«
Reply #84 on:
February 18, 2010, 07:00:37 pm »
Btw is it me or does that version of hunt seems to run at the same speed as the pure ASM one? o.o
Logged
+1/-0 karm for this message
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Axe Parser
«
Reply #85 on:
February 18, 2010, 07:05:09 pm »
Yeah it does because it's all dependant on registering keypresses, it waits for one, so it's going to have a maximum speed.
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Parser
«
Reply #86 on:
February 18, 2010, 07:10:42 pm »
Aaaah ok yeah
, now imagine if you used custom getkey and sprite routines
, you would need to slow it down else it would be uncontrollable
Logged
+1/-0 karm for this message
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Axe Parser
«
Reply #87 on:
February 18, 2010, 07:57:15 pm »
Lol well not really because I'd still make it wait for a keypress :p
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Parser
«
Reply #88 on:
February 18, 2010, 08:29:11 pm »
yeah but I mean if you hold down a key
and allowed holding down keys
Logged
+1/-0 karm for this message
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Axe Parser
«
Reply #89 on:
February 18, 2010, 08:34:39 pm »
oh yeah
lol well I'm ok with the speed it runs at, because it's pretty much the same speed on any calc
hmm, just had a thought, does Axe Parser put you in 15Mhz mode on 84+(SE)?
«
Last Edit: February 18, 2010, 08:35:39 pm by Eeems
»
Logged
/e
Print
Pages:
1
...
4
5
[
6
]
7
8
...
149
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
The Axe Parser Project
(Moderator:
Runer112
) »
Axe Parser