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The Axe Parser Project
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Axe Parser
Axe Parser
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Topic: Axe Parser (Read 554173 times)
0 Members and 9 Guests are viewing this topic.
_player1537
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Re: Axe Parser
«
Reply #330 on:
March 31, 2010, 10:55:48 pm »
would you mind posting the .8xp file?
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cooliojazz
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Re: Axe Parser
«
Reply #331 on:
March 31, 2010, 11:01:23 pm »
Umm, sure...
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_player1537
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Re: Axe Parser
«
Reply #332 on:
March 31, 2010, 11:06:36 pm »
I get an incompatible type for that file...
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DJ Omnimaga
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Re: Axe Parser
«
Reply #333 on:
March 31, 2010, 11:11:29 pm »
cooliojazz did you create it from SourceCoder? I heard SC caused files to not be transferable sometimes
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cooliojazz
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Re: Axe Parser
«
Reply #334 on:
March 31, 2010, 11:13:35 pm »
No, that was directly transfered from my calculator. And the other one i manually typed up
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Eeems
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Re: Axe Parser
«
Reply #335 on:
March 31, 2010, 11:39:30 pm »
Sounds like corruption
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DJ Omnimaga
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Re: Axe Parser
«
Reply #336 on:
April 01, 2010, 12:55:22 am »
mhmm idk then, it's weird
You may want to try another linking software, else, maybe type the code from the post on the comp or something and save it in 8xp
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Builderboy
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Would you kindly?
Re: Axe Parser
«
Reply #337 on:
April 01, 2010, 01:02:29 am »
Hmmm try putting a pause 200 after the DispGraph just to make sure the sprite isnt being erased real quick like
«
Last Edit: April 02, 2010, 01:26:08 am by Builderboy
»
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DJ Omnimaga
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Re: Axe Parser
«
Reply #338 on:
April 01, 2010, 01:33:56 am »
did you got it to work? If so could you upload the 8xp you have?
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Builderboy
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Would you kindly?
Re: Axe Parser
«
Reply #339 on:
April 01, 2010, 01:37:31 am »
No i was just suggesting a possible way to fix the code, i didnt get it to work either
«
Last Edit: April 02, 2010, 01:18:57 am by Builderboy
»
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DJ Omnimaga
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Re: Axe Parser
«
Reply #340 on:
April 01, 2010, 01:43:13 am »
oh ok
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Quigibo
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Re: Axe Parser
«
Reply #341 on:
April 01, 2010, 03:49:25 am »
You have a subroutine called "MN" but you never call to it from the main loop... that would explain why it doesn't do anything.
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___Axe_Parser___
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cooliojazz
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Re: Axe Parser
«
Reply #342 on:
April 01, 2010, 01:37:28 pm »
What main loop? It goes down there after it finishes the intro, no need to be called. And it's there because future code would call that point. But i didnt put in that code yet. And builderboy, since it shows the text, and it would show a horizontal line routine i made as well, i really don't think it's erasing it. =p And i don't know why you guys are getting errors, i can load it back on as well... Maybe my OS got screwed up or something...
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You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."
TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here
|
The Rest Should Be Here (Bandcamp)
DJ Omnimaga
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Re: Axe Parser
«
Reply #343 on:
April 01, 2010, 06:57:41 pm »
you may want to try to open the file in TI-Graph LInk and then save. Just add a space in the prog, remove it then save, it may fix the file. I sometimes fixed progs this way before (I think for ERR:VERSION, for example)
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meishe91
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Re: Axe Parser
«
Reply #344 on:
April 01, 2010, 09:36:31 pm »
Well I downloaded it and put it on an emulator and ran it through Axe and got a "Bad Symbol" error. (It has happened at 29%, 36%, and 41% but I'm not sure how accurate that really is because it changes...) Is that that error you keep getting Coolio?
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Axe Parser