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I know, I haven't actually made a real tutorial for it yet. I don't think I will either until its finished. I might make a mini one when the beta comes out, but other than that, these threads are the only resource for those types of general information.Speaking of which, whats with all the sudden influx of posts? Just a few days ago there were only a handful of posts per day in this subforum, and now entire threads get filled up in a matter of hours. There's got to have been over 100 new posts here just from today alone...
Another new thing that might need explanation is the new grayscale command. I haven't added any grayscale drawing commands yet, but I think it can still be useful. Basically, whatever is drawn on the back buffer will appear gray wherever the front buffer is white. So it effectively gives you a background layer. Keep in mind you have to update the display an odd number of times each frame (3 is fine spread out around the code) and you have to make sure sprites update their positions an even number of of draw cycles apart (every other cycle is perfect). Otherwise they leave a checkered blur.