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There is another way to get the Nth arbitrary pointer (not consecutive not the same size) but its a little more complicated and involves pointers to pointers.
Yeah I'm used to forums where double-posting is just fine, so sometimes I don't think to check here. But once I look down at my post(s) and see two in a row I instantly realize But anyways...Quote from: meishe91 on April 25, 2010, 12:50:40 amFor the GDB# thing. I don't think there is a GDB10, only GDB0 to GDB9. Could be wrong though, please correct me if I'm wrong.From the documentation:QuoteAnother thing is that Axe allows you to name everything with up to 2 numbers/letters instead of just a single number. The following are all valid names:Str1Pic0GDB4Str1APic9ZGDB45Str66Pic8CGDB3X
For the GDB# thing. I don't think there is a GDB10, only GDB0 to GDB9. Could be wrong though, please correct me if I'm wrong.
Another thing is that Axe allows you to name everything with up to 2 numbers/letters instead of just a single number. The following are all valid names:Str1Pic0GDB4Str1APic9ZGDB45Str66Pic8CGDB3X
I was wondering Quigibo because I plan on making a project in which tiles will appear in groups of 16 at a time, with each tile being either white or black.
its 6 bytes per program, not six bytes per call correct? Or else that would be very significant yayyyy line routine! This is one i have been waiting for a while, glad its finally in and signed division yaayyyyy! Haha now to go through and re-optimise some of the code i have