0 Members and 6 Guests are viewing this topic.
Hah, wow if that isnt spaghetti code i dont know what it I was jumping around with the find button to see if any of the Lbls called eachother in a loop or something. Sometimes i was jumping around for 8 or more Lbls before i got to an end
Whenever you call a subroutine, you "push" the place its supposed to return to into the stack so it knows where to go back to in the code when it reaches the Return, which then "pops" the stack. Also, I wasn't sure at the time of writing if he did use any assembly code which is why I was explaining it at a lower level.Glad you found the error
When I'm finished with it I'll make sure to post my project. It's a really nice (albeit BIG) sprite editor that can store multiple sprites of either 8x8 or 16x16, and has support for hex entry and live hex display
→L₁L₂L₃L₄L₅L₆θ∆List≠≤≥·﹢□√²ʳ▸Frac▸Dec
Oh yeah that one, I never tried it personally so I can,t tell. In my early calc programming days, we used TI-Graph LinkPersonally I prefer programmign on the calc, though. I type faster on it when programming in BASIC or Axe