Author Topic: Axe Programming Contest--For those who wish to announce their projects  (Read 27723 times)

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Offline DJ Omnimaga

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yeah you would multiply by smaller numbers. In SirCmpwn tutorial it's 7x7. With sprites higher than 8x8 you need to use two sprites per tile, though. Also yes they can be rectangular

_player1537

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well, here's my project.  It will be an RPG of some sorts, atm I only have the tilemapper, a few sprites, and the character made.  But its starting to look pretty good.  It will be 3 level greyscale and eventually have at least 1 if not 2 bosses, plus a story line.  For some reason, wabbit doesn't want to be helpful with my code (it should wait 'till I release the keys to move another spot...but it doesn't) so that's why the character is running around so quickly.  anyways, here ya go :)

wierd, the first time I tried posting the .gif, it said it wasn't a valid filetype...
« Last Edit: June 05, 2010, 11:13:53 pm by _player1537 »

Offline tr1p1ea

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Wow thats really sweet, and fast too!

EDIT - Oh and Wizard ftw! :D.
« Last Edit: June 06, 2010, 04:42:50 am by tr1p1ea »
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline meishe91

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Wow, that looks really nice! Can't wait to see how that turns out! :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline TIfanx1999

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Ooh, Looks nice so far player! I'm looking forward to seeing how it turns out! =D

Offline DJ Omnimaga

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wow nice! I hope you finish it. It could be the first Axe RPG

Offline FinaleTI

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looks pretty good and the greyscale quality looks pretty high too. Keep up the good work! ;)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline jsj795

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My unnamed project... The image is just a concept, and more tiles are currently in work.
It'll be a platformer game, inspired heavily by portal X and Shift :P I am not sure if it will be grayscale or not yet, as I haven't even touched Axe yet (I'll be getting my calculator back tomorrow so yay!)

One problem that I'm having is that the tiles are 5x5 but my character sprite is 7x5... Which leads to the collision problem... I have an idea that I think will work, but that comes when I actually try it on calc. :P


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Hot_Dog

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One word jsj795: WOW

Offline Builderboy

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One thing i would recommend from experience is to consider using 4x4 tiles, it makes collision SO much faster, as you only have to divide by 4 instead of 5.

Offline yunhua98

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I'm making a Bomberman program.  I really haven't started that much yet, but I got the movement and bomb setting ready.


I'm planning to have power ups and other stuff.

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Offline jsj795

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One thing i would recommend from experience is to consider using 4x4 tiles, it makes collision SO much faster, as you only have to divide by 4 instead of 5.
hmm... okay, I'll try to make 4x4 for tiles... but what about the character sprite? it's hard to make even width sprite, that's why I wanted to do odd number width for all the tiles.
And my thought on collision was to set the middle pixel (for height it would be 4th and for width it would be 3rd pixel) of the sprite and look at which tile it was in and call the routine that handles each individual tile
(idk if I explained it right...)

oh and yunhua98 that looks awesome! I especially like the bomb explosion graphic!
« Last Edit: June 07, 2010, 04:49:05 pm by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Builderboy

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Yeah 5x5 is possible to do, and you should do it of you want to, i do it in PortalX after all, but just make sure you know what the disadvantages are.

Offline jsj795

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okay, I guess it will be clear once I start coding on calc :P


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline nemo

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does the bomb explode after a set time, or do you control when it goes off?