Author Topic: axe progs that do funny things to your calc.  (Read 21598 times)

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Offline Runer112

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Re: axe progs that do funny things to your calc.
« Reply #15 on: October 04, 2010, 03:23:02 pm »
Axe 0.3.2? You should probably update that ;)

Offline DJ Omnimaga

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Re: axe progs that do funny things to your calc.
« Reply #16 on: October 04, 2010, 03:27:07 pm »
Wow indeed o.o

I wouldn't be surprised if this was the source of many of your recent problems, especially Input x.x

Offline Happybobjr

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Re: axe progs that do funny things to your calc.
« Reply #17 on: October 04, 2010, 08:45:12 pm »


Source :
Spoiler For Spoiler:
:.BITM
:∆List(1,1)→Pic1
:[57]→Pic1
:0→X→Y
:Repeat getKey(15)
:Text(30,20,X►Dec
:Text(30,30,Y►Dec
:Tangent(X,Y,Pic1)
:If getKey(3)
:X-2→X
:End
:If getKey(2)
:X+2→X
:End
:If getKey(1)
:Y-2→Y
:End
:If getKey(4)
:Y+2→Y
:End
:End


interesting :P
make sure you do a garbage collect!.... or else your calculator will mutiny (with lobsters)
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Axe: 1.0.0
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Offline DJ Omnimaga

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Re: axe progs that do funny things to your calc.
« Reply #18 on: October 04, 2010, 08:50:03 pm »
I remember that Mode 7 demo Quigibo made a few months ago. When setting the horizon too high or low, I think it started doing pretty random stuff such as everything being like 8 times larger.

Offline guy6020665

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Re: axe progs that do funny things to your calc.
« Reply #19 on: October 04, 2010, 10:42:36 pm »
I once made a program that would create a hidden, archived, basic variable A

I'm going to see if i can recreate it.

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Re: axe progs that do funny things to your calc.
« Reply #20 on: October 04, 2010, 11:03:08 pm »
Hidden? O.o I didn't know real numbers could do that.




Offline guy6020665

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Re: axe progs that do funny things to your calc.
« Reply #21 on: October 04, 2010, 11:05:18 pm »
They can't. Axe can.

I believe it has something to do with using GetCalc( to try to create a new version of the variable when it's already archived.

Offline Deep Toaster

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Re: axe progs that do funny things to your calc.
« Reply #22 on: October 04, 2010, 11:30:24 pm »
I meant real numbers, as in the variable A. I didn't know the OS supported a version of real numbers that was hidden.




Offline guy6020665

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Re: axe progs that do funny things to your calc.
« Reply #23 on: October 05, 2010, 05:08:33 pm »
ok i got it, use getcalc( to create the variable first, then archive, use getcalc( again, and archive again. when i do this it creates a hidden archived variable, sort of, when you try to call the variable it says archived, but you can't see it in the memory screen. And it seems to stop at variable R.

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Re: axe progs that do funny things to your calc.
« Reply #24 on: October 05, 2010, 06:20:25 pm »
Oh, yeah, that's because there are two copies of the file with the same name, which the TI-OS doesn't like. You could do that with any var.




Offline aeTIos

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Re: axe progs that do funny things to your calc.
« Reply #25 on: October 17, 2010, 04:14:35 am »
this program fakes the Ram Clear screen. version: 84+ os: 2.43. for best effect, compile it not as asm.
have fun!
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Re: axe progs that do funny things to your calc.
« Reply #26 on: October 17, 2010, 04:16:37 am »
Nice, although I think the text is a bit off, though, and there are two black squares at the end of the screenshot. It might be nice if it could be implemented as fake reset in a game :P

Offline aeTIos

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Re: axe progs that do funny things to your calc.
« Reply #27 on: October 17, 2010, 04:17:46 am »
Nice, although I think the text is a bit off, though, and there are two black squares at the end of the screenshot. It might be nice if it could be implemented as fake reset in a game :P
yes it is. but that 2 squares are because its an asm( program. if you compile it as DCS or so, you dont get that.
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Offline Compynerd255

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Re: axe progs that do funny things to your calc.
« Reply #28 on: February 16, 2011, 10:39:37 am »
Someone should recreate this for 83 Plus:

http://www.ticalc.org/archives/files/fileinfo/84/8475.html
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Offline aeTIos

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Re: axe progs that do funny things to your calc.
« Reply #29 on: February 16, 2011, 10:46:01 am »
Wow wasn't that a necropost? anyways, nice idea...
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