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Omnimaga
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The Axe Parser Project
(Moderator:
Runer112
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Axe Talk
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Topic: Axe Talk (Read 14076 times)
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calcdude84se
Needs Motivation
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Posts: 2272
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Wondering where their free time went...
Re: Axe Talk
«
Reply #15 on:
August 10, 2010, 09:02:41 pm »
Yeah, the time is absolutely awful for me (eastern coast here). However, I guess I could always check the logs if making it earlier is too difficult.
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"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
Quigibo
The Executioner
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I wish real life had a "Save" and "Load" button...
Re: Axe Talk
«
Reply #16 on:
August 10, 2010, 09:31:17 pm »
Oh yeah, I was thinking of doing this again either Wed. or Thurs. except 2 hours earlier this time so that more people can participate. Is anyone interested? Which day would be better?
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___Axe_Parser___
Today the calculator, tomorrow the world!
Happybobjr
James Oldiges
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Howdy :)
Re: Axe Talk
«
Reply #17 on:
August 10, 2010, 11:20:43 pm »
i won't ever be able to do it, but could you post the logs on the first post?
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School: East Central High School
Axe: 1.0.0
TI-84 +SE ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire ||| Lent out, and never returned
____________________________________________________________
nemo
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Re: Axe Talk
«
Reply #18 on:
August 10, 2010, 11:21:47 pm »
wednesday works best for me.
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FinaleTI
Believe in the pony that believes in you!
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Believe in the pony that believes in you!
Re: Axe Talk
«
Reply #19 on:
August 10, 2010, 11:31:00 pm »
Wednesday's better for me too.
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Projects
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My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
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Pokemon TI
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Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
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Nostalgia
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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
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I will be combining Blur and Collision Course into a single gamepack. On hold.
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Prequel to Nostalgia. On hold, especially while the story is re-worked.
DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Axe Talk
«
Reply #20 on:
August 10, 2010, 11:33:17 pm »
Wednesday seems quite fine actually. 2 hours earlier too, since wednesday nights seems quieter for some reasons.
@Happybobjr, last Axe talk logs are located at
http://netham45.org/irc/EfNet/view.php?log=omnimaga.20100804
. Tomorrow should be
http://netham45.org/irc/EfNet/view.php?log=omnimaga.20100811
near the bottom too. The later file doesn't exist yet, it's updated real time, but OmnomIRC logs are off by 2 hours from the forums.
«
Last Edit: August 10, 2010, 11:34:45 pm by DJ Omnimaga
»
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Quigibo
The Executioner
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Posts: 2031
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I wish real life had a "Save" and "Load" button...
Re: Axe Talk
«
Reply #21 on:
August 11, 2010, 01:22:46 am »
Okay then, it will be Wednesday (tomorrow) at these updated times:
6:00 PM Alaska Time
7:00 PM Pacific Time
8:00 PM Mountain Time
9:00 PM Central Time
10:00 PM Eastern Time
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___Axe_Parser___
Today the calculator, tomorrow the world!
Builderboy
Physics Guru
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Would you kindly?
Re: Axe Talk
«
Reply #22 on:
August 11, 2010, 01:39:19 am »
Sounds like a plan
I hope i can make it! I wanna participate!
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calcdude84se
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Wondering where their free time went...
Re: Axe Talk
«
Reply #23 on:
August 11, 2010, 01:17:20 pm »
Cool, I'll try my best!
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
Happybobjr
James Oldiges
LV11
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Posts: 2325
Rating: +128/-20
Howdy :)
Re: Axe Talk
«
Reply #24 on:
August 11, 2010, 01:30:07 pm »
i might make it
Logged
School: East Central High School
Axe: 1.0.0
TI-84 +SE ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire ||| Lent out, and never returned
____________________________________________________________
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Omnimaga
»
Forum
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The Axe Parser Project
(Moderator:
Runer112
) »
Axe Talk