Author Topic: Axe Tokens (Read Post Before Voting)  (Read 32471 times)

0 Members and 1 Guest are viewing this topic.

Offline yoman82

  • LV3 Member (Next: 100)
  • ***
  • Posts: 71
  • Rating: +1/-1
    • View Profile
Re: Axe Tokens (Read Post Before Voting)
« Reply #45 on: June 17, 2010, 09:32:49 pm »
That seems like a fair solution, and, paired with forum autocorrect, should help us avoid the problem. Nice thinking, guys.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Axe Tokens (Read Post Before Voting)
« Reply #46 on: June 17, 2010, 11:54:38 pm »
Just my input since resent posts. I just think as a way to help the transition that when people are posting code that you just simply state whether you are including TI tokens or Axe tokens. It's not that hard to do and I think that will help eliminate some some possible confusion. If you provide two separate versions (like I will be doing) one thing you can do is just this:

Code: (Axe Tokens) [Select]

Code: (TI Tokens) [Select]

That way it is just easy to tell which is which.

For those who are unaware that is accomplished by doing [code=*Insert "title" here*][/code]
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Tokens (Read Post Before Voting)
« Reply #47 on: June 17, 2010, 11:56:05 pm »
that could work, or simply state before the code (in bold, outside the code tag so it's more visible) that you use Axe tokens.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Axe Tokens (Read Post Before Voting)
« Reply #48 on: June 18, 2010, 12:10:20 am »
Ya, I mean either works. I just prefer my way since I am a bit of a BBCode junkie :P But ya, the main point was that just labeling when you use which will help and when providing both sets if you just label it will help too.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Axe Tokens (Read Post Before Voting)
« Reply #49 on: June 18, 2010, 12:21:49 am »
Personally, I am really against the censoring of syntax of older posts.  I just don't like the idea becasue it seems like its losing a piece of Axe history.  And I still hold the position that its not actually confusing since this is going to be gradual.  But its not that big of a deal to me so I don't really care that much.  You can still change them if you think its best.
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Axe Tokens (Read Post Before Voting)
« Reply #50 on: June 18, 2010, 12:23:41 am »
Well I think the consensus is that they aren't going to establish the censorship thing, I believe.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Tokens (Read Post Before Voting)
« Reply #51 on: June 18, 2010, 12:54:57 am »
Well, one thing that could be done is have the censor disabled by default, but I dunno if it's even possible by default, plus if the option shows up as "disable bad word filter" then it will really be misleading since the bad word filter is not even used for its original purpose. Personally I think for the forums, if possible, people should edit their important pieces of code (mostly tutorials) to include the new syntax, then everyone who are willing to help Axe programmers will just try to make sure they won't get too confused if they see old syntax somewhere. I think for the word filter, I will wait if I see many people getting confused. Plus right now I would prefer to not get involved too much into admin tasks for a while.

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: Axe Tokens (Read Post Before Voting)
« Reply #52 on: June 18, 2010, 01:16:48 am »
I think the automatic token change described in your 3rd paragraph might be the best solution. When you open an Axe program in the PRGM editor (or SourceCoder/Cooliojazz editor?), I think it would be good if those tokens automatically changed, both in menus and the CATALOG.

Also, a few hours ago, SirCmpwn suggested a SMF mod that would allow us to use the Censorship feature of the forums per individual sub-forum instead of having it set global. I will use that bad word filter to change old tokens to new ones in people source code, so people won't need to fix all the old code. IMHO, those old snippets should be preserved in a as useable way as possible and preferably not requiring way too much work from their authors (or staff).

In Cooliojazz/Kerm cases, they could simply set their respective editors so when a program starts with a dot, it's parsed as an Axe program.

I also think the version/change history, including new tokens, should be included in a plain text file or in the PDF with Axe Parser releases. What I mean is the content of every post in the downloads topic (except the screenshots)

As for the forums themselves, I have taken precautions to make sure what happened this morning won't happen again in the future. I will also be taking a break from some stuff soon, too, I think. I've done way too much lately.

I am also sorry for having blown this way out of proportion. I am still trying to figure out what made me overeact this much at such thing, when I normally overeact only if somebody intentionally annoys me for a while (worse when ppl supports his action). The only thing I could find out is having burned myself out by devoting too much time on the site in many ways despite my increased real life work schedule/load, but I still wish that did not happen. I agree with the small quote located in Quigibo profile under his avatar.

Now you're reacting as a true forum admin again :)

To the point, in the actual Axe Parser, are you going to open support for both tokens then?

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Tokens (Read Post Before Voting)
« Reply #53 on: June 18, 2010, 01:21:54 am »
I think you should be apologising for your previous post, though (which got you a -3 respect in one single post, btw). I wouldn,t have requested such thing, but seeing as othr people rated it down too, maybe an apology for the rudeness of the post is in order (not to mention someone warned you).

I feel the post was narrow-minded, jumping to conclusions without even bothering to know me and not understanding what people went through. Also I feel new members who haven't been around for a very long while should at least try to know the people at the place before judging them.

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: Axe Tokens (Read Post Before Voting)
« Reply #54 on: June 18, 2010, 01:24:09 am »
I think you should be apologising for your previous post, though (which got you a -3 respect in one single post, btw). I wouldn,t have requested such thing, but seeing as othr people rated it down too, maybe an apology for the rudeness of the post is in order (not to mention someone warned you).

I feel the post was narrow-minded, jumping to conclusions without even bothering to know me and not understanding what people went through. Also I feel new members who haven't been around for a very long while should at least try to know the people at the place before judging them.

Was just about to edit my post about that,
my sincerest apology for my earlier post.

I just didn't like the fact someone using his power to express his own opinion.
But as you apoligized for it, then I will too.

Once again, sorry.

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Tokens (Read Post Before Voting)
« Reply #55 on: June 18, 2010, 01:31:27 am »
Yeah that was a big blow up from my part. I am trying to take precautions to reduce the chances that this happens again. I was doing rather well a few weeks ago, in overall. I sometimes overeact but much less bad and usually when someone is being a jerk at me for a long while.

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: Axe Tokens (Read Post Before Voting)
« Reply #56 on: June 18, 2010, 01:34:35 am »
Yeah that was a big blow up from my part. I am trying to take precautions to reduce the chances that this happens again. I was doing rather well a few weeks ago, in overall. I sometimes overeact but much less bad and usually when someone is being a jerk at me for a long while.

Ah I see, well, I haven't been active alot on these forums yet, so I know know very well how you make your judgement upon things your forum users say.
Anyway, I have seen the reactions from 'older' forum users, and I see they have lots of faith in you.
So maybe I should start respecting your decisions, its your forum after all :)

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: Axe Tokens (Read Post Before Voting)
« Reply #57 on: April 07, 2014, 08:52:11 am »
What about a new Program Editor?
some ideas:
- small font
- other menüs
- editing archived programms
- some other ideas of you?
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Axe Tokens (Read Post Before Voting)
« Reply #58 on: April 07, 2014, 11:07:01 am »
Yet again, please be mindful of the last post date. Also, this probably should have went in the Axe feature wishlist  thread.

Luckily for you, there is a standalone project called Zstart that can do most of the things you are asking about. It also recently got a new program editor that has small fonts (though it is still in beta).

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: Axe Tokens (Read Post Before Voting)
« Reply #59 on: April 08, 2014, 07:28:50 am »
You answered!
But yes, you are right!

There is the zStart thread...
I searched it!

« Last Edit: December 18, 2014, 02:16:45 pm by Digital »
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)