Author Topic: Axe Without Token Hook  (Read 18934 times)

0 Members and 1 Guest are viewing this topic.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Axe Without Token Hook
« Reply #15 on: June 17, 2010, 04:44:38 pm »
@SirCmpwn
Thank you for doing this, for everyone. I'm sure DJ will appreciate this. Really, thanks.

@yoman82
Please, none of that. It isn't our business. We'll just let DJ cool off at his own rate. Just got to be patient.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

SirCmpwn

  • Guest
Re: Axe Without Token Hook
« Reply #16 on: June 17, 2010, 04:46:05 pm »
Deep Thought, Alpha+Vars changes the tokens in the original.  I disabled that functionality in the modified version.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Axe Without Token Hook
« Reply #17 on: June 17, 2010, 04:47:04 pm »
Ya, for some reason though it is harder to do it in WabbitEmu. I just tried it and it look a few tries to get the screen to flash (the sign that they changed). But it does work.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

SirCmpwn

  • Guest
Re: Axe Without Token Hook
« Reply #18 on: June 17, 2010, 04:47:57 pm »
Turn on the skin and hold down CTRL on the keyboard, then use your mouse to click Vars.

Offline yoman82

  • LV3 Member (Next: 100)
  • ***
  • Posts: 71
  • Rating: +1/-1
    • View Profile
Re: Axe Without Token Hook
« Reply #19 on: June 17, 2010, 04:48:26 pm »
Sorry if that was harshly worded, I wasn't trying to be critical of DJ. I can see where's he's coming from, I just wound up on the other side of the aisle here.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Axe Without Token Hook
« Reply #20 on: June 17, 2010, 04:52:52 pm »
Deep Thought, Alpha+Vars changes the tokens in the original.  I disabled that functionality in the modified version.

Oh, thanks.
Didn't see that.




SirCmpwn

  • Guest
Re: Axe Without Token Hook
« Reply #21 on: June 17, 2010, 04:53:47 pm »
No problemo man.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Axe Without Token Hook
« Reply #22 on: June 17, 2010, 05:57:06 pm »
Many of the tokens don't change, such as For, Pt-On, etc, but some notable changes have been <delta>List changing to Data(, and conj( changing to Copy(

Personally, I don't think that many of the changes are an issue, some of them were perhaps a bit unnecessary (like conj( to Copy(, and Repeat to Until.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Without Token Hook
« Reply #23 on: June 17, 2010, 06:03:25 pm »
I'Ll probably use that one for now, but it doesn't really help if next versions of Axe will have them enabled again. The main issue is on the forums. SirCmpwn had an idea earlier (adding a word filter on the site that will censor Bitmap( to Tangent( for example, so the help stays uniform on the forums) but I am still really worried how messy it will get. My main worry is about newbies getting confused due to older people using the old and new syntax and even more question topics, cluttering the sub-forum.

As for new tokens I don,t mind much if they change, though. My issue was more with the old ones, since many people got so used to the old syntax. Also I don't think people want to edit like 4000 posts of source code to match the new tokens. SirCmpwn was interested, but I do not trust his parents so I won't give him Coders Of Tomorrow position.

SirCmpwn

  • Guest
Re: Axe Without Token Hook
« Reply #24 on: June 17, 2010, 06:05:11 pm »
I would be more than happy to help another staffer accomplish this, if you are interested.

Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: Axe Without Token Hook
« Reply #25 on: June 17, 2010, 06:07:41 pm »
we could have a topic showing equivalent commands.
it could just be like this, but perhaps more organized and alphabetical:

Old__________New
Conj()           | Copy()
Repeat          | Until
Tangent()      | Bitmap()
int()             | sign{}
Fill()              | Zeroes()
________________________

you'd want two tables, one for alphabetical Old commands, and one for alphabetical New commands.


Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Axe Without Token Hook
« Reply #26 on: June 17, 2010, 06:12:28 pm »
we could have a topic showing equivalent commands.
it could just be like this, but perhaps more organized and alphabetical:

Old__________New
Conj()           | Copy()
Repeat          | Until
Tangent()      | Bitmap()
int()             | sign{}
Fill()              | Zeroes()
________________________

you'd want two tables, one for alphabetical Old commands, and one for alphabetical New commands.

i like. Just sticky it, and nubs can use it for reference while at the same time vets can try to phase out of the old commands. Really, the only ones that seem to be a major change are the data manipulating commands like Fill and conj

speaking of stickies, someone should sticky the "updates" thread again....

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Axe Without Token Hook
« Reply #27 on: June 17, 2010, 06:17:32 pm »
This is just a suggestion, but since SourceCoder can read the .8xp files and display them would it be possible for Kerm to make a little add on that converts the source code into both forms? I mean when you transfer a program it will be showing the TI tokens anyways. That way it is a easier way for people to just show both versions. I kinda suggested something like this earlier with a program that just did it but no one gave a response to it really. I was also tired when I previously explained it :P
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline jnesselr

  • King Graphmastur
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2270
  • Rating: +81/-20
  • TAO == epic
    • View Profile
Re: Axe Without Token Hook
« Reply #28 on: June 17, 2010, 06:22:39 pm »
I don't think there should be a converter or anything.  If we are going to do this, then there are two things we must all agree too.

1.  No more of these changes.  The next set must be final.  (Shouldn't be that bad if we can use custom names)
2.  We have to phase out the old code.  That means getting rid of all of the old sub forums.  However, If the complete guide to axe is finished, and we have no more mind-blowing changes, then we would eliminate quite a bit of the need for questions.

Does anyone agree?  Is there anything else?

Personally, I believe that if Axe can change the catalog to the custom names in the right order, and get that to work, not to mention having the tokens be correct in the program, then I am okay with it.  Any thoughts on this?

Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: Axe Without Token Hook
« Reply #29 on: June 17, 2010, 06:29:18 pm »
It got good stuff on the old posts.
I suggest moving to a subforum archive and leave a sticky warning the code is "old" and instructions of how to port it to new code.
Hobbing in calculator projects.