Author Topic: Axiom Requests  (Read 112383 times)

0 Members and 3 Guests are viewing this topic.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Axiom Requests
« Reply #90 on: July 02, 2011, 03:13:02 pm »
Hollow rectangle and/or clear rectangle?
In-progress: Graviter (...)

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Axiom Requests
« Reply #91 on: July 12, 2011, 06:29:15 pm »
How about this...4*4 sprite commands. Meaning, 4 digits of hex can be manipulated as a 4*4 and such just like an 8*8 sprite.
This way one wouldn't have to bother with changing the coordinates every time a rot()/flip() command is used and pt-off() would only erase a 4*4 rectangle.
Vy'o'us pleorsdti thl'e gjaemue

Offline Binder News

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 785
  • Rating: +46/-3
  • Zombie of Tomorrow
    • View Profile
Re: Axiom Requests
« Reply #92 on: July 21, 2011, 06:37:56 pm »
OMG! I Just now realized that the Axiom I made is up there. Huh. Cool.
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline Compynerd255

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +53/-4
  • Betafreak Games
    • View Profile
    • Betafreak Games
Re: Axiom Requests
« Reply #93 on: August 17, 2011, 01:13:37 am »
Could someone please make one to handle crystal timers? I realize no one has asked for them, and I just got a new 84 Plus SE, so I want to start toying with those. Maybe we could use the BASIC clock tokens for that.
« Last Edit: August 17, 2011, 01:13:49 am by Compynerd255 »
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Axiom Requests
« Reply #94 on: August 17, 2011, 12:27:30 pm »
And something that would allow us to mess with the clock
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline mrmprog

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 559
  • Rating: +35/-1
    • View Profile
Re: Axiom Requests
« Reply #95 on: August 19, 2011, 09:02:02 pm »
Could someone make an axiom that gets the calc id? I don't really know much about the process except that it can be done.

Offline Runer112

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Axiom Requests
« Reply #96 on: August 19, 2011, 10:47:14 pm »
I think relatively specific things like reading and setting clock data and getting the calculator's ID are best left to inline assembly. Getting the calculator's ID is especially simple, I can whip up some code for it right now:

Code: [Select]
.Returns a pointer to the first 5 bytes of the calculator ID
.Returns 0 if unsuccessful
Asm(EF7E802199842803210000)


Control for crystal timers in Axe, however, would be a bit more complicated and possibly Axiom-worthy. It could be tricky to implement all the possible options with crystal timers while still retaining ease of use so you don't have to be the person who wrote it to understand how on earth to use it.
« Last Edit: August 19, 2011, 10:47:55 pm by Runer112 »

Offline mrmprog

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 559
  • Rating: +35/-1
    • View Profile
Re: Axiom Requests
« Reply #97 on: August 20, 2011, 12:50:09 pm »
Thanks Runer.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Axiom Requests
« Reply #98 on: October 18, 2011, 03:05:46 pm »
Request: Axiom that enables the 2-channel sounds with format something like:
Command(channel1_note,channel2_note,freq) ?
Sig wipe!

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Axiom Requests
« Reply #99 on: October 18, 2011, 10:53:11 pm »
Maybe we could use the BASIC clock tokens for that.
No.  You have to include the 83+SE, which doesn't have those yet it has the crystal timers.

Offline C0deH4cker

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 258
  • Rating: +11/-1
    • View Profile
    • iNinjas Forum/Repo
Re: Axiom Requests
« Reply #100 on: October 19, 2011, 04:15:22 pm »
just wondering, would it be possible to write an axiom on-calc with mimas so that the development with axe is completely computer-free? im using a computer now, but it would be cool not to need one for anything axe-related.

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Axiom Requests
« Reply #101 on: October 19, 2011, 04:15:51 pm »
You can use Mimas if you need to.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline C0deH4cker

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 258
  • Rating: +11/-1
    • View Profile
    • iNinjas Forum/Repo
Re: Axiom Requests
« Reply #102 on: October 19, 2011, 04:17:02 pm »
even though you need axe.inc and the libraries? or do you not? sorry if i sound noobish right now, i dont entirely understand axioms and how they are created just yet.

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Axiom Requests
« Reply #103 on: October 19, 2011, 09:09:00 pm »
Axe.inc just includes a ton of equates like the addresses of all the variables, ram locations, constants, custom tokens, and other useful things like that.  Also, it has a list of the subroutine call values required to make the Axiom inter-call other axioms and native axe routines.  If you can memorize all those values or write them down elsewhere, then yes, you can definitely write the axiom on-calc with Mimas.
« Last Edit: October 19, 2011, 09:09:16 pm by Quigibo »
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Axiom Requests
« Reply #104 on: October 19, 2011, 09:15:00 pm »
I think it would be possible to make a custom include file for Mimas, too
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman