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I actually was doing that at one point, so it is possible, but I kept forgetting the axiom format Anyway, since I can't upload files yet, here is a link to a Mimas version of Axe.inc.I changed axv_Theta to axv_θ since Mimas supports the theta character.Also, since Mimas doesn't support macros:Code: [Select];REP_NEXT becomes: DB REP_NEXT RORG PC-1;REP_NEXT(x) becomes: DB REP_NEXT_OFF,x RORG PC-2
;REP_NEXT becomes: DB REP_NEXT RORG PC-1;REP_NEXT(x) becomes: DB REP_NEXT_OFF,x RORG PC-2
In other news, Frey continues kicking unprecedented levels of ass.
Ah I see, maybe it could work ^^ maybe an Axiom that lets you define your own font set?
Perhaps a floating-point-math Axiom, with a function to store a float to an axevar?
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Quote from: Builderboy on November 26, 2011, 07:21:03 pmAh I see, maybe it could work ^^ maybe an Axiom that lets you define your own font set? Like, absorb a zStart/Omnicalc/Grammer(if it uses appvars or something) font set, take the height/width parameters and work from there?That would be cool, even more versatile
Quote from: Freyaday on November 27, 2011, 12:43:57 amPerhaps a floating-point-math Axiom, with a function to store a float to an axevar?How can a float fit in a single axe var? Unless you want truncation, but then you would have to specify how you want it truncated.
What do you mean AxeVar? You mean in the 2 bytes provided by each default Axe variable?
Quote from: jacobly on November 27, 2011, 06:17:58 pmQuote from: Freyaday on November 27, 2011, 12:43:57 amPerhaps a floating-point-math Axiom, with a function to store a float to an axevar?How can a float fit in a single axe var? Unless you want truncation, but then you would have to specify how you want it truncated.There is only one kind of truncation. It's where you chop off the decimal portion. Or, to put it another way, round towards 0
Quote from: Freyaday on November 27, 2011, 07:49:59 pmQuote from: jacobly on November 27, 2011, 06:17:58 pmQuote from: Freyaday on November 27, 2011, 12:43:57 amPerhaps a floating-point-math Axiom, with a function to store a float to an axevar?How can a float fit in a single axe var? Unless you want truncation, but then you would have to specify how you want it truncated.There is only one kind of truncation. It's where you chop off the decimal portion. Or, to put it another way, round towards 0By how you want it truncated, I mean what do you want it truncated to.