Author Topic: Axioms?  (Read 7278 times)

0 Members and 1 Guest are viewing this topic.

Offline Runer112

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Axioms?
« Reply #15 on: January 22, 2011, 01:10:58 am »
Sorry for the necropost, but are Axioms supposed to be fully functional now? I wrote an Axiom and it looks like Axe doesn't call it a bad axiom, but it doesn't seem to recognize my new commands either. (Bad symbol error)
« Last Edit: January 22, 2011, 01:11:43 am by Runer112 »

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Axioms?
« Reply #16 on: January 22, 2011, 03:34:03 am »
They will be in 1.0.0.  Right now, they are still disabled (they can be imported, just not parsed).
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline Runer112

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Axioms?
« Reply #17 on: January 22, 2011, 03:36:24 am »
Okay well I have an InsertMem/DelMem Axiom all ready :P Or if you want I could just give you my code and you can add them as built-in features.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axioms?
« Reply #18 on: January 23, 2011, 02:13:50 am »
* DJ Omnimaga can't wait until we can use Runer's raycaster in Axe as an Axiom :P