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Well that's a whole other problem entirely.
Quote from: Runer112 on July 30, 2011, 04:00:28 pmWell that's a whole other problem entirely.Really? It just seems like it's skipping a byte. I can replace minY with, say, +r and it still ignores that first byte. (That is, it does the same thing as the code I gave earlier.)
{L1} = level width{L1 + 1} = level heightX & Y = slime's top left coordinatesU & V = camera's top left coordinates
Lbl GAM...update the slime...sub(CAM...draw everything...ReturnLbl CAMX-41?U:Y-30?VU>=>=0*U?UV>=>=0*V?VIf {L1}-12*8<U{L1}-12*8?UEndIf {L1+1}-8*8<V{L1+1}-8*8?VEnd
It might be the same problem as above. Axe 1.0.2 seems to skip a byte after dereferenced constant addresses.
Run and pray, that sounds like what happened to me. After the memory issues I had no issues and then *whambo* I got hit.