0 Members and 7 Guests are viewing this topic.
I've got 3 issues:- at some random momments axe will throw up an invalid token error when trying to compile an app from which the source is in archive. I've done some tests, and I think that it keeps throwing that error if you don't change anything, but if you unarchive it, it works perfectly, but even unarchiving and rearchiving sometimes seems to solve the problem.- for some reason my multiplayer game (with 2 calculators) can't make connections between 2 calculaters. I check whatever the other calculator is waiting, if so, start the game, else, start a loop where you keep checking whatever the other calculator has already started this game. Now, the loops just start at both calculators, which shouldn't appear. I didn't use the port variable, since I don't really understand what it does. I've tried to make connection between a TI84+ silver edition with the latest os (2.55) and a normal ti84+ with the same os, and I use the ports to the right.- it seems that at the latest os, the input function has a slight difference when in MATHPRINT or in CLASSIC modus: in MATHPRINT, it doesn't clear the screen before execution, while it does in the other modus. this isn't an important issue though.
...and I use the ports to the right.
You can't perform writeback to applications. You'll probably need to move whatever that data is to static RAM somewhere to be able to modify it during execution if you're going to proceed with your project as an application.
As for crashing MirageOS, does Axe give you a warning about the program being too large? If so, that's definitely the issue, and you should either convert it to an application or use Fullrene. If not, does the program crash when MirageOS launches it, randomly during execution, or when your program exits? If it's the first one, then that's definitely some weird MirageOS bug that I'm not sure would be avoidable. If it's either of the latter two, it might be due to you using L2, which MirageOS uses. If you do use L2 and it crashes during program execution, try adding LnReg to the initialization code. If you use L2 and it crashes when your program exits, try adding ClrDraw(L2) to the cleanup code.
In other news, Frey continues kicking unprecedented levels of ass.
I think there might be an issue with HLines() drawn off the screen.