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Okay so i think the conj()r command does not function properly. it adds in weird data and doesn't shift properly. I know this is a bad time, so dont worry about getting to it right away, you can update it later if you need
Also I think someone needs to write an in-depth tutorial on how to use GetCalc(). It,s too confusing and complicated as it is now. Just adding highscores in a game was a major hassle
So, you wanna save some scores, huh? Well, break it down like this. Say you wanted to store 5 scores. Scores need some space to store themselves. GetCalc() does that for those scores. It basically makes a place to store those scores. But, wait! There's no place to put the scores in... yet. All houses need an address. "vMYVAR"->Str1 [The 'v' is necessary to prefix to the name. This tells Axe what variable it is editing.] is, in essence, an address. Because that string is stored in a pointer, by typing in GetCalc(Str1), you can tell Axe that "Hey! Make an appvar called MYVAR."But, we're not done! Houses need rooms. So, if we have 5 scores, we'll give the house 5 rooms.Final command:GetCalc(Str1,5)Now, if you store that command into a variable, you will always be able to reference it in-program.
I double checked and it seems to be working fine, I even used it in one of the starship example program. Are you sure you know the correct use for it? It copies a byte from {Ptr1} to {Ptr2} then {Ptr1-1} to {Ptr2-1} then {Ptr1-2} to {Ptr2-2} etc.
When I press [PRGM] after an error, sometimes the program throws me into a giant jumble of jibberish. (Undoubtedly appearing because of the program being compiled.) Or is it something else...?
He's talking about the new error scrolling feature, not something wrong with the calculator.It sounds like what's happening is that the program pointer is changing to a different location so its scrolling through garbage to the location of the error instead of the actual program. I'll look around for something that might cause that, but I guess this feature is just temporary anyway until I have the real thing working.