Author Topic: Bug Reports  (Read 453230 times)

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Offline Quigibo

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Re: Bug Reports
« Reply #480 on: July 06, 2010, 12:55:19 am »
I'm not entirely sure if this is a bug report or a feature request, but attempting to use a negative number in a Data() array returns a bad number error. (This occurs even if you use an r modifier)
I will fix that thanks!

Also, I could have sworn I fixed the wording there becasue I do remember doing that, I guess it just didn't make it to the update hehe.
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Offline Quigibo

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Re: Bug Reports
« Reply #481 on: July 08, 2010, 05:32:03 am »
This isn't actually a bug report since the feature is not out yet, but I thought it was interesting enough to mention.  I finished writing the circle drawing routine, but I did not add checks for negative radii.  I figured it would see the number as an unsigned number and thus not draw anything because it would all be outside the screen.  Instead, I got this result, it appears to be some kind of anti-circle which actually looks awesome.  But I still think I'm going to get rid of it and just do the check for bad radii values so this won't happen accidentally.  But I still can't figure out why this happens, I'm just using a very standard midpoint algorithm, its so weird...
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Offline Deep Toaster

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Re: Bug Reports
« Reply #482 on: July 08, 2010, 06:20:01 am »
That looks awesome! Why not keep it? People can check for negative radii on their own, and this way they can also use that ... thing ... if they want.




Offline ztrumpet

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Re: Bug Reports
« Reply #483 on: July 08, 2010, 10:04:53 am »
I think you should keep it!  It looks awesome!  It would just have to be a "unknown special feature". :D  It's really cool! ;D

Offline squidgetx

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Re: Bug Reports
« Reply #484 on: July 08, 2010, 10:48:12 am »
That looks pretty cool

Anyway, here's another Unknown Err bug; it gives me a hex error. I press prgm, then it rages at me :x

Source is N (1), if anyone can get it to work, it's the first few minutes of MJ's Thriller in Quigi's music player (except i deleted the sprite and stuff to save space - press any key to start playing) :P
« Last Edit: July 08, 2010, 10:50:02 am by squidgetx »

Offline DJ Omnimaga

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Re: Bug Reports
« Reply #485 on: July 08, 2010, 12:31:33 pm »
Wow Quigibo that looks cool ;D It could be useful for some animations I am sure :P

Also that circle routine seems so fast and looks MUCH better than the TI-BASIC ones.

Squidget, your source file is locked. It won't show in EDIT menu nor the Axe menus
« Last Edit: July 08, 2010, 12:32:50 pm by DJ Omnimaga »

Offline TIfanx1999

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Re: Bug Reports
« Reply #486 on: July 08, 2010, 12:32:03 pm »
@Quigibo: I think you should keep it in as well. That could make for some really interesting looking effects!

Offline Michael.3545

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Re: Bug Reports
« Reply #487 on: July 08, 2010, 12:49:58 pm »
Your anti-circle appears to be two hyperbolas, one on the x axis and one on the y.  I admit that it looks cool, but I don't really see how this could be helpful for game programming.  Unless someone can come up with an idea on how this could be useful, I agree with Quigibo that it should be removed.  This would just confuse new Axe programmers.   :-\

Offline DJ Omnimaga

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Re: Bug Reports
« Reply #488 on: July 08, 2010, 12:51:34 pm »
Your anti-circle appears to be two hyperbolas, one on the x axis and one on the y.  I admit that it looks cool, but I don't really see how this could be helpful for game programming.  Unless someone can come up with an idea on how this could be useful, I agree with Quigibo that it should be removed.  This would just confuse new Axe programmers.   :-\
RPG magic spells. For high end spells such as Holy, people will often use random fractals. It could be used for other kind of animations as well. That said if it confuses Axe coders too much I suggest to remove it, though.
« Last Edit: July 08, 2010, 12:52:14 pm by DJ Omnimaga »

Offline TIfanx1999

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Re: Bug Reports
« Reply #489 on: July 08, 2010, 01:05:03 pm »
RPG magic spells. For high end spells such as Holy, people will often use random fractals. It could be used for other kind of animations as well.
Exactly what I was thinking. :)
« Last Edit: July 08, 2010, 01:05:37 pm by Art_of_camelot »

Offline Magic Banana

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Re: Bug Reports
« Reply #490 on: July 08, 2010, 01:06:34 pm »
Your anti-circle appears to be two hyperbolas, one on the x axis and one on the y.  I admit that it looks cool, but I don't really see how this could be helpful for game programming.  Unless someone can come up with an idea on how this could be useful, I agree with Quigibo that it should be removed.  This would just confuse new Axe programmers.   :-\

There's always someone who can find a way to use it.  ;)

I think that it's a pretty cool feature. As long as it doesn't cause any problems and it's properly documented, I think that it would be fine as an extra feature.
I do sprites and stuff, so yeah.

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Offline ztrumpet

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Re: Bug Reports
« Reply #491 on: July 08, 2010, 01:30:10 pm »
I think it's fine, as someone will use it if it's there.  It's like Circle(x,y,r,{i in basic.  People add the {i because it's there and we've found a way to use it. :)

Offline DJ Omnimaga

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Re: Bug Reports
« Reply #492 on: July 08, 2010, 02:32:12 pm »
THat reminds me...

Could some sort of anti-aliasing be used for circles? Once the next Axe comes out, I would like to experiment with that...

Offline squidgetx

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Re: Bug Reports
« Reply #493 on: July 08, 2010, 02:33:19 pm »
Woops, sourcecoder locked it.

Circles look nice; will probably help me in my contest entry...heh heh

and I don't think it's much of an issue; if people are testing their programs and they see this, they'll probably go back into their source and realize that they used a bad radii value :P
« Last Edit: July 08, 2010, 02:36:17 pm by squidgetx »

Offline Builderboy

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Re: Bug Reports
« Reply #494 on: July 08, 2010, 02:34:49 pm »
what do you mean by that DJ?

And i would say keep the funny hyperbola glitch as long as it cant result in a crash ^^ Looking nice and fast and awesome :D