Author Topic: Bug Reports  (Read 454684 times)

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Offline Quigibo

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Re: Bug Reports
« Reply #630 on: August 10, 2010, 05:30:46 pm »
Thank you for finding the problem!  Yeah, the interrupt command functions differently than the labels.  I didn't think to look at that, but now I know where it is, thanks.
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Offline Happybobjr

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Re: Bug Reports
« Reply #631 on: August 10, 2010, 05:37:04 pm »
so axe 0.4.4 will have it fixed?

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Offline LordConiupiter

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Re: Bug Reports
« Reply #632 on: August 11, 2010, 01:49:53 pm »
something strange happened to me during the second compilation: at 15% Axe parser stopped, and there appeared a cursor right after the 15% tokens on the screen. when I typed something, it did not appear, but I was enabled to open menu's, but even in the menu's the cursor was on the place it was since the last compiling. I archived everything succesfully, and cleared my RAM, after which everything worked as before: nothing strange happened anymore, though I hadn't changed my code or anything.
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
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Offline Quigibo

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Re: Bug Reports
« Reply #633 on: August 11, 2010, 02:23:53 pm »
That was the problem with 0.4.2, I was hoping I fixed that... are you sure you're using the latest version?
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Offline LordConiupiter

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Re: Bug Reports
« Reply #634 on: August 11, 2010, 05:26:36 pm »
ehm,
* LC goes to check it*

no, I'm sorry. I thought I had already updated, but apperently I haven't jet.
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline ACagliano

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Re: Bug Reports
« Reply #635 on: August 11, 2010, 08:25:08 pm »
When I attempted to compile my star trek game, on pass 1, it got to 98%, then said "Err: Out of Mem". I pressed [prgm] and it kept moving to about 2 or 3 lines away from the end of the code. Then, when I attempted to use [2nd] [quit] to exit the source code, the calc crashed. I am using 0.3.3, at the moment. Has this been fixed already?

Offline Raylin

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Re: Bug Reports
« Reply #636 on: August 11, 2010, 08:29:52 pm »
Yes. Upgrade to 0.4.3.
It will save you so much time.
Bug me about my book.

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Offline ACagliano

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Re: Bug Reports
« Reply #637 on: August 11, 2010, 08:31:20 pm »
Both of my computers are down (not working properly). If they weren't, I would've already.
« Last Edit: August 11, 2010, 08:31:46 pm by ACagliano »

Offline Raylin

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Re: Bug Reports
« Reply #638 on: August 11, 2010, 08:39:40 pm »
Awh. :(
Okay then...
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
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Offline LordConiupiter

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Re: Bug Reports
« Reply #639 on: August 12, 2010, 04:17:45 pm »
sometimes I get an error "Pic missing" when I try to compile with an archived Pic, and when i try again it's working again. is this a bug? of an easter egg :P
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline AngelFish

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Re: Bug Reports
« Reply #640 on: August 16, 2010, 07:20:00 pm »
These are actually bugs in HEXPIC, not Axe. But, being as they're both part of the same package, I figured this would warrant:

There are several lines in HEXPIC that bring up various errors and prevent the program from running in the 0.4.3 version. The first bug I noticed was the line
Code: [Select]
pxl-Test(58-Z, X+1->P below the label conditionals. The line appears to reference a pixel outside of the screen and it brings up an error when I try to run it. Changing it to
Code: [Select]
pxl-Test(58-Z, X->P fixes the problem for me.

The second error occurs in Lbl F at the line coded
Code: [Select]
not(pxl-Test(50-Z/7,70+X/7->P70+X/7 is a decimal, so testing the pixel is impossible. This is also easily fixed with the simply addition of a round() command like
Code: [Select]
not(pxl-Test(50-Z/7,round(70+X/7,0->P
The third problem is the same as the second one and occurs just below it. Change the 70+X/7 to a round(70+X/7,0 and the problem is fixed.

Fixing those causes the program to run for me, although the cursor is a bit off. It's still usable though.

:)
« Last Edit: August 16, 2010, 07:22:26 pm by Qwerty.55 »
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Offline FinaleTI

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Re: Bug Reports
« Reply #641 on: August 16, 2010, 07:26:39 pm »
HEXPIC isn't an Axe source file. It's just a BASIC program.


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Offline AngelFish

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Re: Bug Reports
« Reply #642 on: August 16, 2010, 07:38:55 pm »
I know. I only put it here because it's included in the Axe package. Well, that and I don't like making more threads than are necessary. It helps keep forums in some sort of order.
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Offline FinaleTI

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Re: Bug Reports
« Reply #643 on: August 16, 2010, 07:45:10 pm »
Sorry, I misunderstood.

I just tested HEXPIC from Axe 0.4.3 on Wabbit, and it worked perfectly though...


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline AngelFish

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Re: Bug Reports
« Reply #644 on: August 16, 2010, 07:47:54 pm »
It could just be my calculator then. That would make sense, as my computer and calculator are bitter rivals. I've only managed to get them to play nicely together without losing an OS very recently.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ