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[FFFFFFFFFFFFFFFF]->Pic1.Pic2 is the bufferZeros(768)->Pic2.Draw the sprite to Pic2Pt-On(50,10,Pic1)->Pic2.Copy Pic2 to the bufferClrDrawCopy(Pic2, L6,768)DispGraph
I think X and Y are reversed when you try to use Pt-On with an arbitrary buffer.Code: [Select][FFFFFFFFFFFFFFFF]->Pic1.Pic2 is the bufferZeros(768)->Pic2.Draw the sprite to Pic2Pt-On(50,10,Pic1)->Pic2.Copy Pic2 to the bufferClrDrawCopy(Pic2, L6,768)DispGraphWhat I think should happen is it draws the sprite 50 pixels right and 10 pixels down. What actually happens is it draws the sprite 10 pixels right and 50 pixels down. Is this a bug, or am not doing this the right way?I'm using Axe 0.4.6.
I know, that's just an oddity resulting from the fact that the code is already poorly structured because he left the parentheses open. There would be no problem if he closed both the quotes and the parentheses.
BUG: Don't Quote Me!I show best by example.Text(5,10,"HELLO"Text(5,30,"WORLD!"When compiled it will give an ERROR: BAD SYMBOL at the 2nd Text(
Quote from: Runer112 on November 30, 2010, 10:47:31 pmI know, that's just an oddity resulting from the fact that the code is already poorly structured because he left the parentheses open. There would be no problem if he closed both the quotes and the parentheses.The code always errors when i have my perenthisies closed.
As he just said in the post above, he also had his parenthesizes closed, not just the code, and still got an error. Just to clarify any confusion.If the code is fine but it errors even when closing quotes and parenthesizes and even after he did a RAM clear before trying again, then maybe it's an Axe bug.
But he said that the compiler errored when he did close the quotes, and worked when he left them open.
I wasn't aware of that bug actually I will fix all of these. The open quote thing, I can understand an accidental bug there since I just changed the way the parser interprets static inline data, but the X,Y reversal thing must have been there for a while, I never noticed it. I'll probably upload to ticalc later anyway though since the next release won't be for a couple weeks.