Author Topic: Bug Reports  (Read 464498 times)

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Offline LordConiupiter

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Re: Bug Reports
« Reply #690 on: August 24, 2010, 06:40:58 pm »
I got something like this also, with Axe 0.4.4. also after running a program that ended with a Disp command. when i modified some things, everything went all right again. ???
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Offline ztrumpet

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Re: Bug Reports
« Reply #691 on: August 24, 2010, 07:50:25 pm »
Weird bug that I can't seem to understand sometimes after running an Axe program random characters will appear on the screen, can't post a screen shot but it kind of looks like the following (I will use the & symbol for blank spaces)

Should be happening

XXXXXXXXXXXXXXXX
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
XXXXXXXXXXXXXXXX



What is happening is that after it displays the above and ends the program, on a random column, a random tile will be completely black and then a random character will appear under it and they will alternate until it gets to the bottom of the screen. No idea why, it has happened before when I was just messing around with code, but i don't remember my source from before.
This is leftover data in L6.  If you use L6 in your program, you should have a ClrHome near the end. :)

Offline guy6020665

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Re: Bug Reports
« Reply #692 on: August 24, 2010, 07:53:53 pm »
Weird bug that I can't seem to understand sometimes after running an Axe program random characters will appear on the screen, can't post a screen shot but it kind of looks like the following (I will use the & symbol for blank spaces)

Should be happening

XXXXXXXXXXXXXXXX
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
X&&&&&&&&&&&&&&X
XXXXXXXXXXXXXXXX



What is happening is that after it displays the above and ends the program, on a random column, a random tile will be completely black and then a random character will appear under it and they will alternate until it gets to the bottom of the screen. No idea why, it has happened before when I was just messing around with code, but i don't remember my source from before.
This is leftover data in L6.  If you use L6 in your program, you should have a ClrHome near the end. :)

I was using Runer's code for reading from matrices and i don't see the use of L6, but maybe something else uses it?

Offline ztrumpet

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Re: Bug Reports
« Reply #693 on: August 24, 2010, 07:55:45 pm »
Hmm, then I don't know what's happening. =/  Good luck. :)

Offline calcdude84se

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Re: Bug Reports
« Reply #694 on: August 24, 2010, 08:01:17 pm »
That is indeed something weird with the homescreen... I've seen that before (not in Axe), but never heard why.
Yeah, a ClrHome should fix it, though it is often a sign of something more serious x.x
(And btw, this should have nothing to do with L6 ;D)
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Offline guy6020665

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Re: Bug Reports
« Reply #695 on: August 24, 2010, 08:09:01 pm »
That is indeed something weird with the homescreen... I've seen that before (not in Axe), but never heard why.
Yeah, a ClrHome should fix it, though it is often a sign of something more serious x.x
(And btw, this should have nothing to do with L6 ;D)

Ok I'm using this in a basic program, using a basic ClrHome at the end does fix it but I need it to be on the screen for the map. And if I exit using [ON] the problem persists, not a big deal anymore, but if someone exits using [ON] it might make them think I'm crashing their calc. (Edit: The people who are less invovled with programming and more involved with playing that is.)
« Last Edit: August 24, 2010, 08:11:20 pm by guy6020665 »

Offline calc84maniac

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Re: Bug Reports
« Reply #696 on: August 24, 2010, 10:05:19 pm »
It's because the cursor is off the bottom of the screen, I think. An Output(0) should set it to the upper left I believe.
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Re: Bug Reports
« Reply #697 on: August 25, 2010, 08:23:53 am »
Boy am I dumb! D=

I said L6.  I meant L5.  Please forgive this pitiful error.  L5 is the text shadow, and that's where you can modify the contents of the homescreen. :)

Offline DJ Omnimaga

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Re: Bug Reports
« Reply #698 on: August 25, 2010, 09:37:31 pm »
Modify the content as in the chars displayed?

Offline LordConiupiter

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Re: Bug Reports
« Reply #699 on: August 27, 2010, 06:29:15 am »
yes, since there are 128 char places on the screen, the length of L5 is 128 bytes. so you could write your own Disp or Output( routine :P
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline calc84maniac

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Re: Bug Reports
« Reply #700 on: August 27, 2010, 12:12:49 pm »
yes, since there are 128 char places on the screen, the length of L5 is 128 bytes. so you could write your own Disp or Output( routine :P
Though, writing to this memory doesn't actually update the screen. I think there's some OS routine that copies the 128-char buffer to the screen, but it's probably not accessible in Axe without using Asm()
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Offline LordConiupiter

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Re: Bug Reports
« Reply #701 on: August 27, 2010, 12:37:47 pm »
when the output command is performed, then the screen is also being redrawn, I thought. so when you call Output(0,0,"") after your routine (which would be pretty useless of course), your data will be drawn! but I'm not sure about that right now. Not anymore in any case...
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline coolsnake

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Re: Bug Reports
« Reply #702 on: August 27, 2010, 12:48:52 pm »
Full speed mode seems to be actived after running the input command.
I've found out by using it in conjunction with the pause commmand.
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Offline DJ Omnimaga

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Re: Bug Reports
« Reply #703 on: August 27, 2010, 04:30:27 pm »
Ohai coolsnake and welcome here :)

Thanks for the bug reports. I hope Quigibo isn't too busy when he starts college so he can still do some updates. I wonder if this error could have something to do with the TI-OS? I think Input command uses a BCall and those sometimes changes the settings people set in their ASM programs. I remember archiving/unarchiving using certain routines turned ON the busy indicator.

Offline coolsnake

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Re: Bug Reports
« Reply #704 on: August 29, 2010, 06:18:44 pm »
Thank you :)

I also have no idea if this is intentional or not, but shouldn't the X and Y coordinates in the drawing/text commands be reversed?
e.g in TI-basic you have output(Y,X but in Axe it's output(X,Y. It's kindof confusing  :P

I kindof prefer The TI-basic syntax because it's handled like matrices are, first rows and then columns.
Unpretty Integrals
This program gives you a graphical representation of the "fnint(" function, which allows you to calculate definite integrals. It is extremely similar to the functionality MathPrint provides, minus the extreme bloat that slows your calculator down to a crawl.