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HoMM: [==--------] Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :PtiDE: [----------] Explored and understood the main part of the code: just started writing a Tokenizer.
Simple bug: the *-1 auto-optimization is missing.Quote from: Qwerty.55 on December 06, 2010, 06:48:52 pmBTW: I have to thank Runer for the Avatar.I remember making that!
BTW: I have to thank Runer for the Avatar.
[0810FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]->Pic110->X->YRepeat getKey(15)getKey(3)-getKey(2)+X->XgetKey(1)-getKey(4)+Y->YBitmap(X,Y,Pic1)DispGraphClrDrawEnd
Blast and damn.How come using Pt-On routines clip gracefully? Is there a difference in routines?Is there a way to make a bitmap act more like a sprite (in terms of briefly going off screen)?
Quote from: Michael_Lee on December 23, 2010, 07:37:22 pmBlast and damn.How come using Pt-On routines clip gracefully? Is there a difference in routines?Is there a way to make a bitmap act more like a sprite (in terms of briefly going off screen)?You're going to have to write your own bitmap routine with Pt-On(, then That's pretty much how the OS's Bitmap( works, anyhow.
Speaking of bugs I FINALLY fixed the input command. It took quite a bit of disassembly since its not documented anywhere. Turned out the buffer that needed to be cleared was "ioPrompt" at $8D5F. There is even a bcall to do that.
Now we can all play WFRNG properly