Author Topic: Bug Reports  (Read 455270 times)

0 Members and 2 Guests are viewing this topic.

Offline Runer112

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Bug Reports
« Reply #1665 on: January 20, 2012, 11:27:02 am »
I knew there was a bug in this somewhere...

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Bug Reports
« Reply #1666 on: January 30, 2012, 03:27:18 pm »
I tested thousands of times.. and I conclude there is mistakes with the link command Send() or Get or both. Normally, the value of received byte is only between 0 and 255, or it failed and the value is 65535. Now, sometimes I feel a bit is missing...
Code: [Select]
:.AXE
:.Initialisation of L1 values (lets try with 20 bytes)
:For(I,0,19)
:I→{L1+I}
:End
:.L2 is empty, we will put received bytes on the 20 first bytes of L2
:Fill(L2,20)
:
:.Lets try if we have 2 calcs
:Output(0,,"Synchronisation ...
:SYN()
:ClrHome
:
:.20 bytes are exchanged
:ECH(19
:.Normally the sum is 190...
:Output(0,,cumSum(L2,20)►Dec
:Pause 4000
:Return
:
:.Synchronisation routine
:Lbl SYN
:Repeat Get(+1
:Send(0,65535)
:ReturnIf getKey(15)
:End
:-1→B
:!If B
:Send(1,65535)
:End
:Return
:
:.Data exchange
:Lbl ECH
:.Check if there is again 2 calcs
:SYN()
:For(I,0,r1)
:!If B
:Send({L1+I},65535)
:GET()→{L2+I}
:Else
:GET()→{L2+I}
:Send({L1+I},65535)
:End
:End
:Return
:
:Lbl GET
:Repeat Get(+1→r2
:ReturnIf getKey(15)
:End
:Returnr2-1
Look on wabbitemu all bytes pass easily, but on real calc it doesn't :
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Bug Reports
« Reply #1667 on: January 30, 2012, 04:26:16 pm »
What were the 2 models of calculator?  I know in particular, Nspire calculators are not as precise in their emulation timing.
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Bug Reports
« Reply #1668 on: January 30, 2012, 04:33:44 pm »
I tested with a 83+ and a 83+.fr, here my 83+ was everytimes under 190 while the 83+.fr reached 190 several times. After that I tested two 83+.fr (more recent) and it was several times around 190 to both. But each time it's random.


(sorry to my bad english.. :x )

EDIT : I've no problem on ti-connect with my calc (83+), so why it can't work perfectly ? :/
« Last Edit: January 30, 2012, 04:40:36 pm by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Bug Reports
« Reply #1669 on: February 01, 2012, 04:26:23 pm »
I found a weird one.
I compiled Nymless into its app with 1.0.5 on an 83(+)
Nymless works fine. The weirdness occurs when you exit:
After you exit Nymless, any text written with the small font is written to the graph screen instead of the current screen, making the Plot123 invisible on the Y= screen invisible, among other things (the table, the plot screen itself). It isn't fixed by turning it off and on. Rather, it is fixed by activating Trace. Also, the app doesn't clear the graph screen when exiting and it isn't marked dirty. None of the misplaced small font-writing marks it dirty either.
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Bug Reports
« Reply #1670 on: February 01, 2012, 06:16:12 pm »
I'm guessing here, but did you use Fix 5?  Did you change it back?
Vy'o'us pleorsdti thl'e gjaemue

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Bug Reports
« Reply #1671 on: February 01, 2012, 09:08:34 pm »
Uhhhhhhh....
Bad Frey, Bad!
* Freyaday smacks himself
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline Runer112

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Bug Reports
« Reply #1672 on: February 02, 2012, 11:34:54 pm »
Sorry Quigibo, I have a semi-bug report with Axe Fusion already. :) You may have already considered both of these and purposely left these out, but I'll throw these out there just in case.

If the Axe application is not found, you may want to consider doing a bit more than just displaying the "Axe required" string. First, I think it may be a good idea to perform a B_CALL(_HomeUp) and a B_CALL(_ClrScrnFull) before the display, or the message may pop up in very strange parts of the screen and possibly not even fully display. Second, it may be a good idea to have a B_CALL(_GetKeyRetOff) after the message appears, as when run by a shell, the message only appears for a split second before control is returned to the shell and the message is overwritten with the shell's UI. The user would probably be able to see the message with neither of these "bugs" fixed, but the question is whether 9 bytes is worth the cleaner appearance. I personally think it is worth it, because the lack of these calls may make Axe Fusion programs appear somewhat unprofessional, an issue which may bother some coders who like their programs to look clean.
« Last Edit: February 03, 2012, 12:02:17 am by Runer112 »

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Bug Reports
« Reply #1673 on: February 03, 2012, 04:56:19 am »
Hmm, you bring up a good point, I was only testing it on the homescreen before.  I will try to make this look cleaner at a low byte cost.
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline jacobly

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 205
  • Rating: +161/-1
    • View Profile
Re: Bug Reports
« Reply #1674 on: February 04, 2012, 01:09:18 pm »
I forgot to mention that for the new sprite routines, p_DrawSteal has to be changed to:
Code: [Select]
p_DrawSteal:
.db 2
pop ix
otherwise drawing sprites to arbitrary buffers doesn't work :/
« Last Edit: February 04, 2012, 01:09:36 pm by jacobly »

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Bug Reports
« Reply #1675 on: February 05, 2012, 11:49:51 am »
Also, I've had a few problems with the instant goto.  I'd get err:parenthesis and goto.  Editing is fine, but once I quit some program or another will sometimes have an edited name (ie one time the archived program "SDOTRUN2" became SDOTRU►2").  thepenguin's archive cleaner fixes it, btw, but it's still kind of concerning..
This just happened again in Axe 1.1.1.  I can't get wabbitemu to replicate it, but it changed prgmSPRITES to prgmSPRITE► .  Evidently it's not just Err:Parenthesis, this time it happened on an Err:missing program.
The program whose name was corrupted was in the archive, btw.  I think it was the previous time, too.

Edit:  Just noticed this corruption is six letters into the program name as well.
Just happened again in 1.1.2 x.x
It switched around the last letter this time, so ATST1SRC turned into ATST1SR► .  It might be worth saying this is/was the first program on the program list, not sure about in the VAT.
I got a bit inquisitive and tried it again, so it would corrupt the same program twice: it didn't change the name the second time (or maybe re-wrote the first change?) but changed the contents of the program to a bunch of junk which gave Err:Bad Address when viewed in the program editor.  The archive fixer fixed the second part, but like previously the name wasn't fixed.
« Last Edit: February 05, 2012, 11:50:51 am by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline Runer112

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Bug Reports
« Reply #1676 on: February 11, 2012, 11:03:21 pm »
Here's a bug that's my fault. The tokenhook.inc file that I suggested you include in the Axe download must've been some strange unfinished version that I accidentally uploaded, because it doesn't even assemble correctly without errors. D: I have re-uploaded a correct version: http://www.ticalc.org/archives/files/fileinfo/445/44517.html.

Offline Runer112

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Bug Reports
« Reply #1677 on: February 12, 2012, 06:47:14 pm »
o_PushPop9 and o_PushPop11 are not working correctly. The ld bc,($0000) in both of them isn't being replaced, resulting in code such as this not functioning properly.

Also, why is o_PushPop5 commented out?
« Last Edit: February 12, 2012, 06:49:12 pm by Runer112 »

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Bug Reports
« Reply #1678 on: February 12, 2012, 09:38:09 pm »
o_PushPop5 is commented out because I currently don't have enough support in the optimizer to allow this optimization.  It needs to be able to tell the difference between declared-static and unknown-static values to work.  It should only optimize if they are both declared, or both unknown, but not a mix of the 2.  Technically, this affects more than one of the optimizations, but this one in particular is easily found in practice while the other ones would not be (except in maybe extremely rare circumstances).  This needs to fixed eventually, but I will need to rewrite the optimizer.  For now, I leave it there to remind me.

As for the o_PushPop9 and o_PushPop11 I had a mistake in the optimizer code that I forgot to update after I added value replacement peepholes.  I fixed that error now.  Runer, in case you're interested, it was adding the "P" to JRZ(4,WriteToAsmR2P) in WriteToAsmED.  Thanks for the report :)
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: Bug Reports
« Reply #1679 on: February 13, 2012, 05:55:28 pm »
During an API call, if an error during compiling occurs and you decide to scroll to the error, the editor is not opened properly. At first, all looks fine, but when you try to move, you are actually in the kPrgm menu.

Edit:
   Also, runer says you should make an option on what to do in the case of an error. A = 0 would scroll to the error and A = 1 would return the error offset in HL. (Or something similar)

Edit2:
   This would be useful for programs that need to deallocate themselves in the event of a scroll or for programs that have their own implementation of the program editor.
« Last Edit: February 13, 2012, 06:04:50 pm by thepenguin77 »
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112