Author Topic: Bug Reports  (Read 456564 times)

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Offline calc84maniac

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Re: Bug Reports
« Reply #90 on: March 10, 2010, 03:12:24 pm »
I think he meant that you can archive your source file so there is more RAM free to compile programs.
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Offline DJ Omnimaga

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Re: Bug Reports
« Reply #91 on: March 10, 2010, 03:35:06 pm »
Oh wait yeah, I understand now. I guess that would help a lot, though, because right now, assuming a Axe compiled game is 2x larger than the source, this means your games cannot be larger than 8 KB in source form (8 KB for source plus 16 KB for compiled version would fill the entire RAM)

Offline Quigibo

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Re: Bug Reports
« Reply #92 on: March 10, 2010, 05:53:39 pm »
That's right.  Maybe I will have an early version up on ticalc when it gets a little more cleaned up (like naming files).  The 0.2.0 build I'll for sure add to the archives since after that point I'll mostly just be adding commands rather than integral features.
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Offline DJ Omnimaga

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Re: Bug Reports
« Reply #93 on: March 10, 2010, 11:57:00 pm »
Sounds like a good deal. I might add it on Omni download section, too, but since there is alerady a topic full of releases, I will probably also link to your topic from my file description so people can get new versions easier.

Either way, can't wait for new versions ^^

Offline Builderboy

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Re: Bug Reports
« Reply #94 on: March 10, 2010, 11:58:55 pm »
Did you get the new version?  He just released version 0.1.1 early and tis awesome ^^

Offline DJ Omnimaga

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Re: Bug Reports
« Reply #95 on: March 11, 2010, 01:31:25 am »
Lol yeah I just saw this after posting this, didn't expect it to be this soon ^^

I only didn't edit my post because there were so many new posts :P

Offline calc84maniac

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Re: Bug Reports
« Reply #96 on: March 14, 2010, 02:52:23 pm »
The optimization guide has some errors... any expressions with VAR should be one more byte than the expressions with CONST, because ld de,(xxxx) is a 4-byte opcode.
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Offline Quigibo

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Re: Bug Reports
« Reply #97 on: March 14, 2010, 05:15:40 pm »
Oh yeah, I keep forgetting about that... I'll update it thanks.
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Offline Builderboy

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Re: Bug Reports
« Reply #98 on: March 14, 2010, 05:26:35 pm »
I actually got an interesting 1 time bug when i first downloaded 0.1.1. It said BAD HEX when i tried to compile Portal, but then after i unarchived it it started working, and has worked ever since, even when archived O.o

Offline calc84maniac

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Re: Bug Reports
« Reply #99 on: March 14, 2010, 07:26:59 pm »
I actually got an interesting 1 time bug when i first downloaded 0.1.1. It said BAD HEX when i tried to compile Portal, but then after i unarchived it it started working, and has worked ever since, even when archived O.o
Maybe it was one of those errors where the VAT entry starts in one flash page and the data is in the next page, but it wasn't properly handled. This causes programs to stop showing up in MirageOS sometimes, and some other programs might act strangely when this happens as well.
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Re: Bug Reports
« Reply #100 on: March 14, 2010, 07:29:37 pm »
by strangely do you mean like on those 8x calcs with crappy LCD AKA wavy game screen?

Offline calc84maniac

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Re: Bug Reports
« Reply #101 on: March 14, 2010, 07:31:18 pm »
by strangely do you mean like on those 8x calcs with crappy LCD AKA wavy game screen?
Nah, I just mean errors when trying to read the file from archive.

Edit:
Here's an example: http://www.revsoft.org/phpBB2/viewtopic.php?p=11994#11994
« Last Edit: March 14, 2010, 07:32:11 pm by calc84maniac »
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Re: Bug Reports
« Reply #102 on: March 14, 2010, 07:48:56 pm »
aaah ok I see. I hope this cannot last too long sometimes, like requires 100 tries x.x

Offline cooliojazz

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Re: Bug Reports
« Reply #103 on: March 15, 2010, 11:00:29 pm »
Ok i'm getting this weird thing happening during compilation.  about 80% the way through each pass the message changes from '1st Pass' to '65534ass' and i have to press a key to make the counter advance O.o.  It does seem to compile fine though after it finishes.  Should i upload the source that was making it act weird?

I was getting the same thing with one of my programs that I tried to assemble, though it happened right at the start, and the first time i pressed a key to go on, the other few times it wouldn't do anything except turn off upon which, turning on the calculator, it had 0 RAM, as in NADA :P also, interesting but irrelevant info, I'm using 2.53 and the little "Press F1-F4 to access quick menu" thing popped up in all large font, therefore going off the screen...
Anyways, I deleted some of the lines which i had a hunch were causing it, and walla, it compiled!  I then retyped most of them differently, and it worked.  It was something like changing ...,{X*3+L1+1}+15,... to ...,{L1+(X*3)+1}+15,...  So,  I would like to know, is this a bug, or am I  just being stupid and breaking some axe rule?
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Offline Quigibo

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Re: Bug Reports
« Reply #104 on: March 15, 2010, 11:20:27 pm »
Uh oh.  That's my error trapper.  It automatically quits when the stack was not left where it was supposed to be, that means I have a leak.  I will look into it, but it would help if you could provide the source that gave the error.  Send me a PM or email if you don't want to show the source publicly (if its part of a secret project or something).
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