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I don't know if this is because of Axe Parser at all, but seeing as it's only started after I downloaded it, I felt I should post it here.I've been noticing that certain actions on my calculator have gotten slower and slower. Before, I could archive and unarchive variables under 1 KB almost instantaneously, but recently, it's become really slow. I just tried to archive a mere 68-byte program, and it took four whole seconds. Same goes for exiting Axe: when I first downloaded the app, it exited in less than a second, but now it also takes something like four seconds. Anyone have any idea what's happening? I've already tried RAM clears (dozens of them since I first downloaded Axe -- don't worry, most of them were intentional), and it hasn't helped. I really hope this isn't anything permanent.
not sure if this will help, but about deep thought's bug, i had the same thing happen to me when i tried to romdump my calculator about 3 months ago using TiLP. so if you tried to romdump recently it may have been that rather than axe parser.
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
I'd like to request that from now on, please give your calculator type and OS version when reporting any major bugs. This is becasue I am adding a lot of calculator specific stuff next version. Also but from 0.3.0 on, when you receive an unexpected error "ERR: UNKNOWN" it will also give a 7 digit code that I can use to find where and when the error occurred.
i accidentally press enter while at home screen. ( last prog run before failed compile was the successful compiled prog )
2.53, I take it. And that sounds bad... But then again, it's 2.53...
Is there any reason why you can successfully compile and run Ion programs of large sizes, but when compiling no shell programs that pass about 8200 bytes in (executable) size, trying to run the program returns ERR:INVALID?EDIT: Also, I guess the whole thing about not running programs larger than 8811 bytes in size (using the Ion-compiled version, as the no shell couldn't run the program, currently at OVER 9000 BYTES!!!!!1!!) may be right though, because I'm currently editing the 4-level grayscale "sprites" of random sections of RAM.