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Quote from: Xeda112358 on February 11, 2012, 08:34:24 amHmm, so why didn't he just put it all in one place? Is it so that it can work around DCS? Only 547 bytes in "L1" is actually for CALCnet. The other 100-odd you only have to worry about if you're also using the Doors CS GUI API with CALCnet. Believe it or not, I actually use my brain when I design things. Edit: Oh yes, and the L3 stuff for interrupts, of course, but that's nothing extraordinary.
Hmm, so why didn't he just put it all in one place? Is it so that it can work around DCS?
Isnt L3 appBackupScreen?I thought L2 was for interrupts...
Btw since L3 is used for intterupts, this means that in CALCnet games written in Axe cannot be in grayscale, right? (Since grayscale uses all of L3) Or can we simply not make our game full screen and just use the rest of L3 for grayscale?
Oo i did not notice this thread. Would be cool to use