Author Topic: Calcnet Axiom  (Read 26222 times)

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Offline Geekboy1011

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Re: Calcnet Axiom
« Reply #30 on: March 24, 2012, 07:39:49 am »
its all good. been distracted my self lately with life :P

Offline Yeong

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Re: Calcnet Axiom
« Reply #31 on: April 03, 2012, 07:46:12 pm »
so is the axiom usable?
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Offline Geekboy1011

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Re: Calcnet Axiom
« Reply #32 on: April 03, 2012, 10:44:18 pm »
honestly i dunno. aetios is still working on ti-concurs last i checked. so until i get word from him (or anyone else who is willing to test it)

im assuming yes. but it may not. kinda the only issue with not knowing axe and making a axiom eh?

Offline DJ Omnimaga

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Re: Calcnet Axiom
« Reply #33 on: April 03, 2012, 11:13:14 pm »
Has there been a few more progress lately?

Offline Geekboy1011

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Re: Calcnet Axiom
« Reply #34 on: April 03, 2012, 11:29:06 pm »
na i haven't touched the code yet. whats done is the core routines and everything that needs to be done to make calcnet usable. everything else after whats already done is really just for ease of the end user :D

but first and foremost i need to make sure whats done already is working

Offline DJ Omnimaga

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Re: Calcnet Axiom
« Reply #35 on: April 03, 2012, 11:41:56 pm »
Ah ok, and hopefully there are not too many fixes to do.

Offline Geekboy1011

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Re: Calcnet Axiom
« Reply #36 on: April 19, 2012, 07:38:16 pm »
http://www.cemetech.net/programs/index.php?mode=file&id=737

thats the most upto date one I added a new command.

CnOnr = toggles the debug mode

The info on that is on the bottom of the interfacing calcnet page in the dcs wiki located here
http://dcs.cemetech.net/index.php?title=Interfacing_CALCnet
« Last Edit: March 14, 2015, 04:01:09 pm by Geekboy1011 »

Offline pimathbrainiac

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Re: Calcnet Axiom
« Reply #37 on: December 18, 2012, 09:35:03 pm »
Is there a more up to date one I should know about? I'm planning something huge...
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Offline Geekboy1011

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Re: Calcnet Axiom
« Reply #38 on: January 07, 2013, 05:14:42 pm »
I caught your cemetech thread and no currently that is the most up to date one. If you need help with it ask here or there I will be more then happy to assist.

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Re: Calcnet Axiom
« Reply #39 on: January 07, 2013, 05:16:45 pm »
I wonder if anybody managed to use this for a project so far? It would definitively be nice to see an useable Calcnet Axiom in the near future if this isn't already, or if it is then some projects using it. I assume it's quite hard to use, though, as is standard linking (reason why there are so few multiplayer games for calcs IIRC). >.<

Offline pimathbrainiac

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Re: Calcnet Axiom
« Reply #40 on: January 08, 2013, 03:08:52 pm »
I'm making a MOBA with this Axiom
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Offline pimathbrainiac

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Re: Calcnet Axiom
« Reply #41 on: March 13, 2015, 07:41:08 pm »
Bump!

Progress. Make some.
I was soooooooooo naive back then
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Offline Geekboy1011

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Re: Calcnet Axiom
« Reply #42 on: March 13, 2015, 07:43:13 pm »
Meh not feeling like writing a linked list handler in Z80 So naaaaa. Lets have some people use it first :P

Offline pimathbrainiac

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Re: Calcnet Axiom
« Reply #43 on: March 13, 2015, 07:45:25 pm »
I would use it if it were more understandable and programmer friendly.
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Offline Geekboy1011

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Re: Calcnet Axiom
« Reply #44 on: March 14, 2015, 03:46:25 pm »
it is actually... it just doesn't have any shine on it. If you don't know how to work with calcnet it will seem kinda daunting but calcnet is rather easy. Ask questions if you have any!