Author Topic: [AXE] SptiteToHex 2.0  (Read 7598 times)

0 Members and 1 Guest are viewing this topic.

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
[AXE] SptiteToHex 2.0
« on: December 18, 2014, 02:36:23 pm »
I tried to make a hex editor in past (https://www.omnimaga.org/the-axe-parser-project/sprite-helpers/msg381182/#msg381182))

But now i want to rewrite it because i lost the controll over my code... it was to much  :mad:.

I did already something;)

(if anything is wrong with the programm recompile it)
« Last Edit: December 23, 2014, 02:18:45 pm by Digital »
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [AXE] Hexeditor 2.0
« Reply #1 on: December 18, 2014, 03:00:23 pm »
Hum ? What are we supposed to understand from the screenshot ? ???

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: [AXE] SpriteToHex 2.0
« Reply #2 on: December 18, 2014, 03:11:55 pm »
grayscale and the courser. i wasnt able to match more in school ;)
« Last Edit: December 23, 2014, 02:10:51 pm by Digital »
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: [AXE] Hexeditor 2.0
« Reply #3 on: December 19, 2014, 02:39:12 am »
Are you sure you're making a hex editor? When I think of a hex editor I imagine something like this:

Yours looks like an image editor.
If you like my work: why not give me an internet?








Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: [AXE] SpriteToHex 2.0
« Reply #4 on: December 19, 2014, 02:56:23 am »
yes youre right
*changes the title from [AXE] Hexeditor 2.0 to [AXE] PicToHex 2.0

EDIT:
Please help me controlling my cursor i dont know what to do
lbl Main    main loop
lbl act       Key events and stuff like this

if you need help with my code ask and i try to explain it to you

im also using graylib mady by runner112
also thanks to sorunome and runner112 who helps me a lot with this lib.
« Last Edit: December 23, 2014, 02:11:31 pm by Digital »
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: [AXE] SptiteToHex 2.0
« Reply #5 on: December 23, 2014, 02:15:10 pm »
Well i have fixed the courser! thanks to runer112! now i need help with a menue fur all tools like circles, inverted circles, pen, points, rectangles, inverted rectangles, inverted filled rectangesl... i have no good ideas how to manage this. please help me with suggestions:)
The latest working version is always in my first post.
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: [AXE] SptiteToHex 2.0
« Reply #6 on: January 19, 2015, 02:11:28 pm »
i have some trouble irl and i will get my hp prime this week so if nobody wants this projekt its hold on.
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)