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Hopefully I'm not repeating a lot.So, first pad the sprite to a width that's a multiple of 8 if necessary.Then convert to picture to binary; black is 1, white is 0.Then, as Hayleia said, you need to put that in hexadecimal, four bits at a time.If you want a chart, here it is. I do hope you figure out why it's like this, though Binary Hexadecimal ...(Maybe I should have done that table horizontally...)
Hopefully I'm not repeating a lot.So, first pad the sprite to a width that's a multiple of 8 if necessary.Then convert the picture to binary; black is 1, white is 0.Then, as Hayleia said, you need to put that in hexadecimal, four bits at a time.If you want a chart, here it is. I do hope you figure out why it's like this, though BinaryHexadecimal000000001100102001130100401015011060111710008100191010A1011B1100C1101D1110E1111F(Maybe I should have done that table horizontally...)
Is there a "Image to Hex Converter" somewhere (for the TI-83+ family) ? To put an image in hex in an appvar for example (I'm talking about 96x64 images) (because I want to avoid the [Pic0]→GDB1 thing and make [thecode]→GDB1).