Author Topic: ERR:  (Read 12270 times)

0 Members and 1 Guest are viewing this topic.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: ERR:
« Reply #15 on: January 23, 2011, 05:57:52 am »
I hate those Err: Unknown Error, that then proceed to crash your calc :P

I only got one of those in Axe 0.0.1 ;D

Offline Fast Crash

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 192
  • Rating: +45/-7
  • Virus of tomorrow
    • View Profile
Re: ERR:
« Reply #16 on: January 23, 2011, 06:09:21 am »
unknow error when compiling for apps :P very annoying mostly when there isn't any error in the code

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: ERR:
« Reply #17 on: January 23, 2011, 10:44:12 am »
ERR: BAD SYMBOL. then when you scroll to the error, your whole code has been transformed into LinReg (ax+b)'s. Although MAX SYMBOLS are pretty annoying too >.<

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: ERR:
« Reply #18 on: January 23, 2011, 10:46:10 am »
Max Symbols...    >:D

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: ERR:
« Reply #19 on: January 23, 2011, 11:11:03 am »
ERR: BAD SYMBOL. then when you scroll to the error, your whole code has been transformed into LinReg (ax+b)'s. Although MAX SYMBOLS are pretty annoying too >.<

Really? Are you compiling from archive or something?




Ashbad

  • Guest
Re: ERR:
« Reply #20 on: January 23, 2011, 01:24:44 pm »
Err: GAME TOO AWESOME

TaNF gets this too often, did quigibo fix this 0.4.8 by any chance?  I only really noticed it in 0.4.7. :(

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: ERR:
« Reply #21 on: January 23, 2011, 01:26:14 pm »
Err: GAME TOO AWESOME

TaNF gets this too often, did quigibo fix this 0.4.8 by any chance?  I only really noticed it in 0.4.7. :(

Weird, I thought it only happened when compiling my quadratic solver :S

Ashbad

  • Guest
Re: ERR:
« Reply #22 on: January 23, 2011, 01:27:33 pm »
Lol, I actually wonder if someone made a grayscale quadratic solver in axe ^-^

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: ERR:
« Reply #23 on: January 23, 2011, 01:37:40 pm »
oddly enough, i never run into errors while compiling. any issues in the code appear later when my calc goes matrix on me and, after a quick trip to archudel, i discover that i had mistyped a character or something similar.

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: ERR:
« Reply #24 on: February 01, 2011, 10:30:31 am »
What drove me insane or a while was how getKey required the parenthesis all the time.
But yeah, I've probably spent a few days' worth of time trying to find that stupid End or the lack of one.
Also, whenever I use the automatic goto thing, my calc always crashes on exit, so I kind of dislike any error.
« Last Edit: February 01, 2011, 10:32:02 am by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: ERR:
« Reply #25 on: February 01, 2011, 10:32:58 am »
What dorve me insane or a while was how getKey required the parenthesis all the time.

I'd still close my parentheses even if it's not required. It makes debugging much, much easier (for me).




Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: ERR:
« Reply #26 on: February 01, 2011, 12:59:08 pm »
I don't get errors any more.
My code tends to be at a low (as in noob) enough level, that I don't encounter ERR:'s

Blocks used to be annoying untill I figured out to always have a blank line at the end of you code.
So If  (lol If as in the command, and I am talking about blocks right now :D) it scrolls to the 2nd to last line (always an end for me) It has to many End's
If it goes to the final line, it doesn't have enough.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Xanwell

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 16
  • Rating: +0/-0
    • View Profile
Re: ERR:
« Reply #27 on: February 01, 2011, 04:08:54 pm »
That's an interesting trick... never thought of that. I just indent in order to keep track of blocks when programming on-calc.


Spoiler For My current projects:
Kalima's Quest: An Axe RPG [5%]
--Sprites: 40%
--Battle engine: 0%
--Map engine: 0%
--Story: 10%

Avoider [50%]
--Engine: 85%
--Enemy AI: 15%
--Graphics: 50%

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: ERR:
« Reply #28 on: February 01, 2011, 04:30:20 pm »
I don't get errors any more.
My code tends to be at a low (as in noob) enough level, that I don't encounter ERR:'s

Blocks used to be annoying untill I figured out to always have a blank line at the end of you code.
So If  (lol If as in the command, and I am talking about blocks right now :D) it scrolls to the 2nd to last line (always an end for me) It has to many End's
If it goes to the final line, it doesn't have enough.

Technically, if you have more than one missing end shouldn't it scroll to the very first extra End it encounters?

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: ERR:
« Reply #29 on: February 01, 2011, 04:30:59 pm »
Yep, it does. It just stops when it finds an extra End and leads you there.