Author Topic: External axe compiler?  (Read 12580 times)

0 Members and 1 Guest are viewing this topic.

Offline Nathonion

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 18
  • Rating: +0/-0
    • View Profile
External axe compiler?
« on: January 27, 2017, 08:55:37 pm »
So I'm making a game that is pretty large, but whenever I try to compile it, the code gets changed around slightly, and messes it up. Is there some way to upload the source code to some program on my computer and compile it there? Or maybe there's something wrong with my calculator? ???

Offline Runer112

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: External axe compiler?
« Reply #1 on: January 27, 2017, 08:58:24 pm »
There is no computer version of the compiler. The closest thing is just running Axe in an emulator and compiling programs in the emulator.

Offline Nathonion

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 18
  • Rating: +0/-0
    • View Profile
Re: External axe compiler?
« Reply #2 on: January 27, 2017, 09:07:13 pm »
But do you know why this is happening? Can I prevent it?

Offline Runer112

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: External axe compiler?
« Reply #3 on: January 27, 2017, 11:57:50 pm »
No clue. Never heard of something like that before.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: External axe compiler?
« Reply #4 on: January 28, 2017, 04:05:36 am »
Which OS are you using? I experianced such issues with 2.53MP

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Nathonion

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 18
  • Rating: +0/-0
    • View Profile
Re: External axe compiler?
« Reply #5 on: January 28, 2017, 01:09:55 pm »
Maybe it's something to do with the fact that i'm using a TI-83 plus rather than 84. Do you think?

Offline E37

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 358
  • Rating: +23/-0
  • Trial and error is the best teacher
    • View Profile
Re: External axe compiler?
« Reply #6 on: January 30, 2017, 12:36:27 pm »
Are you using zStart? That can cause problems.
Send me your source if not. I can try to fix it.
I'm still around... kind of.

Offline Nathonion

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 18
  • Rating: +0/-0
    • View Profile
Re: External axe compiler?
« Reply #7 on: January 31, 2017, 04:25:02 pm »
I'm not even sure what that is, so I assume I don't have it. The source code is linked to this comment. CSSRC is the main game, and CSTILE is the tile info.

Offline E37

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 358
  • Rating: +23/-0
  • Trial and error is the best teacher
    • View Profile
Re: External axe compiler?
« Reply #8 on: January 31, 2017, 06:38:30 pm »
Thanks. What is it supposed to do? What part is being left out?
I'm still around... kind of.

Offline coops

  • LV3 Member (Next: 100)
  • ***
  • Posts: 58
  • Rating: +3/-0
    • View Profile
Re: External axe compiler?
« Reply #9 on: January 31, 2017, 08:51:16 pm »
That would be nice if you could compile an axe program straight into a 8xp file...

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6268
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: External axe compiler?
« Reply #10 on: February 01, 2017, 01:49:59 pm »
That would be nice if you could compile an axe program straight into a 8xp file...
Technically that is exactly what Axe does.
/e

Offline Nathonion

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 18
  • Rating: +0/-0
    • View Profile
Re: External axe compiler?
« Reply #11 on: February 01, 2017, 02:57:14 pm »
Thanks. What is it supposed to do? What part is being left out?
You should just be able to compile the CSSRC file and it automatically combines it with the CSTILE file. It is suppose to be the beginnings of a top-down shooter (hence CS, short for CounTI Strike). I'll include the already compiled version that I compiled with an emulator.

Offline c4ooo

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 252
  • Rating: +10/-1
  • The impossible chemical compound.
    • View Profile
Re: External axe compiler?
« Reply #12 on: February 21, 2017, 08:07:10 pm »
I seemed to have the same problem a couple of days ago. Even with backup off, axe would create a backup of the file, even if a backup already existed (it wouldn't overwrite, it would create two vars of the same name). It would then revert to the second to last backup.
-German Kuznetsov
The impossible chemical compound.