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I really am seeing forward to the next release! good luck!
HoMM: [==--------] Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :PtiDE: [----------] Explored and understood the main part of the code: just started writing a Tokenizer.
Me too! but there are so many other things I am looking forward to, I can't mention averything in just one post
Quote from: LordConiupiter on December 22, 2010, 12:10:43 pmMe too! but there are so many other things I am looking forward to, I can't mention averything in just one post Yes, I just checked the Features Wishlist and other topics better, because I only knew about that update.Wow! Axe (0.5?) will be really cool!
Quote from: ScoutDavid on December 22, 2010, 12:11:40 pmQuote from: LordConiupiter on December 22, 2010, 12:10:43 pmMe too! but there are so many other things I am looking forward to, I can't mention averything in just one post Yes, I just checked the Features Wishlist and other topics better, because I only knew about that update.Wow! Axe (0.5?) will be really cool!Axe 0.5 won't ever exist, because after 0.4.7 the next release will be v1.0.0 (like Quigibo said here)
And after Axe 1.0.0 is Axe 9001.0.0, which will include 2 byte color support, 3d graphics, and actual math * Qwerty.55 wishes...
Feature Request: Double buffer.Code: DisplayGraph rrrdescription. It will display both buffers but as black not as black and gray.
yep that is what i mean.It would make it nice, in black and white games, to have collision checking between two things this way. It would have some major speed increases.
Feature Request: Double buffer.Code: DisplayGraphrrrdescription. It will display both buffers but as black not as black and gray.