0 Members and 5 Guests are viewing this topic.
Awesome! While you're at it, any chance for white/inverted lines? I wouldn't mind if it requires a whole new routine for each, it would be worth it.
Quote from: happybobjr on December 22, 2010, 06:19:22 pmFeature Request: Double buffer.Code: DisplayGraphrrrdescription. It will display both buffers but as black not as black and gray.What kind of uses would this feature have? I can picture what it would do, but I can't seem to picture how it would be used in a program. Can someone give me some examples?
Feature Request: Double buffer.Code: DisplayGraphrrrdescription. It will display both buffers but as black not as black and gray.
I'm rewriting the line drawing routine. So far, its about the same size as the original, except its at least twice as fast and can be drawn to ANY buffer.
And objects, or course
New feature added:DispGraphClrDrawWhen used on the same line without a colon or newline in-between, it will function exactly as if you had done DispGraph:ClrDraw but it does them both simultaneously so its just as fast as if you had used the DispGraph by itself. Its great to squeeze more frame rate out of games where you have to clear the screen after drawing each frame like for instance; ray-casters. But I'm sure this can be used in may games. Keep in mind this does add an extra routine to your code so I would still use the regular DispGraph unless you can use the new command exclusively or if you really need more speed.
Quote from: Deep Thought on December 22, 2010, 12:19:34 pmAnd objects, or course Hopefully not. I don't like OOP.
Quote from: Qwerty.55 on December 23, 2010, 02:28:48 amQuote from: Deep Thought on December 22, 2010, 12:19:34 pmAnd objects, or course Hopefully not. I don't like OOP.I actually love OOP, but it's not for Axe. Maybe another language altogether.