Author Topic: Features Wishlist  (Read 706175 times)

0 Members and 4 Guests are viewing this topic.

souvik1997

  • Guest
Re: Features Wishlist
« Reply #1875 on: February 13, 2011, 12:19:38 am »
Drawing to an arbitrary buffer would be really useful IMO.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Features Wishlist
« Reply #1876 on: February 13, 2011, 12:40:18 am »
Edit:  That may be "Vertical -".  I'm not sure which is which anymore. :P

Yeah, it is. And good point, that works really well. Vertical -2 might be easier to calculate/use, though.
« Last Edit: February 13, 2011, 12:40:29 am by Deep Thought »




Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Features Wishlist
« Reply #1877 on: February 13, 2011, 04:01:43 am »
Nah, as it's easy enough to implement yourself...
Vertical +2 is Fill(L6+24,L6,744)
Basically, Fill(L6+12(X),L6,768-12(X)) ;D

Edit:  That may be "Vertical -".  I'm not sure which is which anymore. :P
Yeah that works too. I guess it would be faster, too, right, since the screen wouldn't be shifted twice, but only once. I could be wrong, though.

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Features Wishlist
« Reply #1878 on: February 13, 2011, 08:47:35 am »
Drawing to an arbitrary buffer would be really useful IMO.
Pixel testing an arbitrary buffer would also be fantastic.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Features Wishlist
« Reply #1879 on: February 13, 2011, 10:27:27 am »
Note that I had a mistake in my earlier post.  It should have been "Copy()" not "Fill()".  I think I was tired or something. O.O
« Last Edit: February 13, 2011, 10:27:35 am by ztrumpet »

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Features Wishlist
« Reply #1880 on: February 13, 2011, 11:32:56 am »
Lol, nobody noticed it ;D

At least nobody went ahead and tried it.
« Last Edit: February 13, 2011, 11:33:15 am by Deep Thought »




Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Features Wishlist
« Reply #1881 on: February 13, 2011, 03:17:04 pm »
Drawing to an arbitrary buffer would be really useful IMO.
Pixel testing an arbitrary buffer would also be fantastic.
Yeah I agree. I wonder how hard it would be to implement

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Features Wishlist
« Reply #1882 on: February 13, 2011, 03:17:49 pm »
Drawing to an arbitrary buffer would be really useful IMO.
Pixel testing an arbitrary buffer would also be fantastic.

You mean pxl-test stuff in the back buffers?

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Features Wishlist
« Reply #1883 on: February 13, 2011, 03:18:50 pm »
I think he is saying that it could be to any mem location. (as if you made a buffer)
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Features Wishlist
« Reply #1884 on: February 13, 2011, 03:24:40 pm »
We could probably write one ourselves really easily since we have the getBit function

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Features Wishlist
« Reply #1885 on: February 14, 2011, 01:19:52 pm »
A Bitmap( command that draws to the buffer, and a Pt-Mask command with custom height and width, for example Pt-Mask(xpos,ypos,hex,height, width)
(cursive is optional argument)
I'm not a nerd but I pretend:

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Features Wishlist
« Reply #1886 on: February 14, 2011, 02:47:11 pm »
You can draw Bitmap( on the buffer, you know...
Just place a Fix 9 at the beginning of your program, and a Fix 8 at the end.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Features Wishlist
« Reply #1887 on: February 14, 2011, 02:48:50 pm »
:o i didnt know that :D
so, fix 9 draws bitmaps to the buffer. does it do any more? (always nice to know that)
I'm not a nerd but I pretend:

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Features Wishlist
« Reply #1888 on: February 14, 2011, 02:59:51 pm »
Nope, just that.  But you have to make sure to add the Fix 8 to the end of the program.  It makes the calc draw bitmaps directly to screen, like normal.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline ralphdspam

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 841
  • Rating: +38/-1
  • My name is actually Matt.
    • View Profile
Re: Features Wishlist
« Reply #1889 on: February 15, 2011, 01:39:56 am »
I would also like to be able to read/write to bits instead of just bytes and nibbles. 
« Last Edit: February 20, 2011, 05:38:14 pm by ralphdspam »
ld a, 0
ld a, a