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Offline Deep Toaster

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Re: Features Wishlist
« Reply #1980 on: March 22, 2011, 03:44:51 pm »
when would you need it?

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Offline Camdenmil

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Re: Features Wishlist
« Reply #1981 on: March 22, 2011, 07:22:57 pm »
You can do the equivalent of AND with an OR and an XOR with an inverted sprite mask if you absolutely need it.  Quigibo is out of sprite tokens so I don't know if he is planning on adding it any time soon D:

That's how I'm doing it now, but I'd imagine a Pt-And routine would be faster.
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Re: Features Wishlist
« Reply #1982 on: March 22, 2011, 07:31:14 pm »
It might be a little faster, but to tell the truth, not by much -- the assembly version would still have to do the AND/OR/XOR/NOT operations anyways, even if they might be a little smaller and faster.  If you need however, I can maybe write a lightweight axiom that would have a modification of the pt-on( command that would do a masking operation -- I actually think it wouldn't be that big of a operation.

I can write that for you tomorrow if you like -- though I'm sure someone like Sir will rush in and write it before I do ;)

Offline calcdude84se

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Re: Features Wishlist
« Reply #1983 on: March 22, 2011, 07:50:47 pm »
It would actually be decently faster (at least twice as much). You'd only be drawing the sprite once, instead of however many times are needed to use only OR and XOR. ;)
But yeah, we are kinda short on tokens :(
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Re: Features Wishlist
« Reply #1984 on: March 22, 2011, 08:14:57 pm »
There's always the Plot tokens. ;)

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Re: Features Wishlist
« Reply #1985 on: March 22, 2011, 09:01:36 pm »
Plot2 and Plot3 are open.

Offline Deep Toaster

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Re: Features Wishlist
« Reply #1986 on: March 22, 2011, 11:14:15 pm »
It might be a little faster, but to tell the truth, not by much -- the assembly version would still have to do the AND/OR/XOR/NOT operations anyways, even if they might be a little smaller and faster.  If you need however, I can maybe write a lightweight axiom that would have a modification of the pt-on( command that would do a masking operation -- I actually think it wouldn't be that big of a operation.

It would be exactly twice as fast, since you're doing one AND routine instead of a combination of OR and then XOR.

EDIT: Ninja'd by four hours :P
« Last Edit: March 22, 2011, 11:14:44 pm by Deep Thought »




Offline z80man

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Re: Features Wishlist
« Reply #1987 on: March 23, 2011, 03:14:20 am »
I just had this one idea. In asm when interfacing with the keyboard you have to set one group of keys to check for input at a time. Now currently on Axe, the Getkey routine scans all of the keyboard groups then reports the input. My idea was to be able to specify only one group (or specific groups) to scan. Such as the arrow key group for example. reason being is that in most games only a limited number of keys are used so it would be an optimization to only scan certain groups.

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Offline Deep Toaster

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Re: Features Wishlist
« Reply #1988 on: March 23, 2011, 06:26:53 am »
getKey actually uses the OS's built-in _GetCSC bcall, so Axe would have to add an entire key scanning routine to make that work.




Offline aeTIos

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Re: Features Wishlist
« Reply #1989 on: March 23, 2011, 06:28:25 am »
is there also a way to use just B_CALL _getKey so that you can detect key combos (I mean, like with 2nd-> Math)
« Last Edit: March 23, 2011, 06:29:12 am by aeTIos »
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Offline Freyaday

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Re: Features Wishlist
« Reply #1990 on: March 23, 2011, 12:35:12 pm »
is there also a way to use just B_CALL _getKey so that you can detect key combos (I mean, like with 2nd-> Math)

Code: [Select]
:If getkey(54) and (getkey(47)
stuff
:End
Also, be aware that if waiting for a keypress with a loop, only getkey(0) will allow for multikeypress detection later on. For whatever reason, just getkey doesn't, even if the keys are being tested later in in the program with their own getkey(whatever). I don't know why.
« Last Edit: March 23, 2011, 12:36:54 pm by Freyaday »
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Offline Deep Toaster

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Re: Features Wishlist
« Reply #1991 on: March 23, 2011, 12:43:57 pm »
is there also a way to use just B_CALL _getKey so that you can detect key combos (I mean, like with 2nd-> Math)

Code: [Select]
:If getkey(54) and (getkey(47)
stuff
:End

He meant pressing 2nd, then MATH, like you do in the OS. A way to do bcall(_getKey) is

Code: (Axe) [Select]
Asm(EF724926006F)
It involves a whole other key system though.
« Last Edit: March 23, 2011, 12:44:28 pm by Deep Thought »




Offline Darl181

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Re: Features Wishlist
« Reply #1992 on: March 23, 2011, 08:56:01 pm »
New request:
[hex goes here]→Pic1
FlipV(Pic1)→Pic2
RotC(Pic2)→Pic3
The ability to do stuff like that.
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Offline calc84maniac

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Re: Features Wishlist
« Reply #1993 on: March 24, 2011, 04:10:38 am »
Copy(FlipV(Pic1),Pic2,8)
Copy(RotC(Pic2),Pic3,8)

Of course, Pic2 and Pic3 have to be defined and 8 bytes large
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Re: Features Wishlist
« Reply #1994 on: March 24, 2011, 05:38:32 am »
is there also a way to use just B_CALL _getKey so that you can detect key combos (I mean, like with 2nd-> Math)

Code: [Select]
:If getkey(54) and (getkey(47)
stuff
:End

He meant pressing 2nd, then MATH, like you do in the OS. A way to do bcall(_getKey) is

Code: (Axe) [Select]
Asm(EF724926006F)
It involves a whole other key system though.
Yes, I know. I dont know how to read register A with Axe, though...
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