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Offline mushmoom

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Re: Features Wishlist
« Reply #2685 on: November 03, 2011, 06:04:16 pm »
Thanks
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Offline epic7

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Re: Features Wishlist
« Reply #2686 on: November 03, 2011, 08:48:01 pm »
It would be cool to have something that was like a mix of ti-basic Input, and Text(


Also, has something like this ever been created for axe?
As I suggested via yahoo a week ago, something like:

Text(Method,Y,X,string

For method:

-1=big fonts
0=small fonts
1=big inverted fonts
2=small inverted fonts
« Last Edit: November 03, 2011, 08:51:29 pm by epic7 »

Offline C0deH4cker

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Re: Features Wishlist
« Reply #2687 on: November 03, 2011, 09:38:53 pm »
You can use the Fix # commands.

Offline parserp

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Re: Features Wishlist
« Reply #2688 on: November 03, 2011, 09:50:13 pm »
There should be an easy way to input strings

Offline Deep Toaster

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Re: Features Wishlist
« Reply #2689 on: November 03, 2011, 11:29:03 pm »
Virtually all input routines are done by coders themselves, unless everyone agreed to have identical input routines that did exactly the same things. The only reason the input command exists is because there's a routine provided by the OS to do it, and even then it can be glitchy (such as when you do 2nd+[QUIT]).




Offline Keoni29

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Re: Features Wishlist
« Reply #2690 on: November 04, 2011, 04:00:40 am »
Hero core is gonna be quite a heavy game. There are a lot of bullets. (around 10 enemie bullets on the screen and 6 player bullets) Then you have the enemies' movement and some bosses use "ropes" for their neck or tail. A lot of sines need to be calculated :P

Freq(WAVE,OFFSET,TIME
The starting position of the wave.
Normal wave produced by freq:
______         _______
      |       |       |
      |       |       |
      |_______|       |______ etc.

Wave starting at 1/4 wave
__         _______        ___ etc.
  |       |       |      |
  |       |       |      |
  |_______|       |______|

Say the wave is 200 then the wave starts at 50



Value must be within the domain[0,WAVE]

Makes sound blending easier and sound better!
Would this even be possible? Is it easy to implement this in the existing freq( routine?
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Offline MGOS

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Re: Features Wishlist
« Reply #2691 on: November 04, 2011, 11:23:47 am »
I know this is quite difficult, but how about the text and the circle commands for the back-buffer and arbitary buffers?
« Last Edit: November 04, 2011, 11:24:03 am by MGOS »

Offline epic7

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Re: Features Wishlist
« Reply #2692 on: November 04, 2011, 05:31:39 pm »
What are the arbitary buffers?

Offline Keoni29

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Re: Features Wishlist
« Reply #2693 on: November 04, 2011, 05:33:08 pm »
What are the arbitary buffers?
Custom buffers defined by the programmer
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Offline MGOS

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Re: Features Wishlist
« Reply #2694 on: November 05, 2011, 04:37:48 am »
And this also might be something useful: Auto-Backup not only for the main program, but also for all the other included not-archived sub programs.

Offline aeTIos

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Re: Features Wishlist
« Reply #2695 on: November 05, 2011, 09:56:19 am »
are bit commands planned? if not I want to request. (since that will give a HUGE size optimization)
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Offline Keoni29

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Re: Features Wishlist
« Reply #2696 on: November 05, 2011, 12:19:12 pm »
are bit commands planned? if not I want to request. (since that will give a HUGE size optimization)
Such as shifting? I use this code I got from qwerty:
Code: [Select]
Lbl SHIFT
2->r2
If r2
While
r2
Asm(CB15CB14
->r2
End
Else
2->r2
End
For 2 to the power of r1. r2 is return value


But things like binairy tilemaps would come in handy :P
« Last Edit: November 05, 2011, 12:19:58 pm by Keoni29 »
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Offline aeTIos

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Re: Features Wishlist
« Reply #2697 on: November 05, 2011, 12:20:58 pm »
yup. but I'm fine with an axiom too.
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Offline Keoni29

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Re: Features Wishlist
« Reply #2698 on: November 05, 2011, 12:50:00 pm »
Now I have to do this to convert dec to binairy:
For(r2,0,15
r1^2->{L1+r2}
r1/2->r1
End
But since the memory is already in binairy this shouldn't be neccesary. As well as half nibs (4 times 0-3 instead of 2 times 0-F)
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Offline Builderboy

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Re: Features Wishlist
« Reply #2699 on: November 05, 2011, 01:48:47 pm »
are bit commands planned? if not I want to request. (since that will give a HUGE size optimization)

Wait did you mean bit shifting or setting/resetting/accessing individual bits?  Because shifting can be accomplished by simply multiplying or dividing by 2, and setting/resetting/accessing individual bits has already been implemented.