Author Topic: Features Wishlist  (Read 704706 times)

0 Members and 3 Guests are viewing this topic.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Features Wishlist
« Reply #2715 on: November 06, 2011, 08:33:51 pm »
Nope, use bitmasking (and, or, xor) for that.




Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Features Wishlist
« Reply #2716 on: November 11, 2011, 11:51:25 pm »
White rectangles and (why hasn't this been implemented yet) white lines. Also, inverted lines.
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Features Wishlist
« Reply #2717 on: November 12, 2011, 04:23:30 am »
White rectangles and (why hasn't this been implemented yet) white lines. Also, inverted lines.
Use drawinv ... drawinv for that
If you like my work: why not give me an internet?








Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Features Wishlist
« Reply #2718 on: November 12, 2011, 06:50:21 am »
White rectangles and (why hasn't this been implemented yet) white lines. Also, inverted lines.
Use drawinv ... drawinv for that
This will not work for inverted lines, only for white objects ;)
But for a white rectangle, you also can do Rect(...) RectI(...)
« Last Edit: November 12, 2011, 06:50:26 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Features Wishlist
« Reply #2719 on: November 12, 2011, 10:28:13 am »
Those are both much slower than a RectW() would be.
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Features Wishlist
« Reply #2720 on: November 12, 2011, 12:09:18 pm »
*     Request:  Rectangles that accept negative values in a reasonable manner :P

For so that the initial point could be the bottom left pixel
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Features Wishlist
« Reply #2721 on: November 12, 2011, 04:30:13 pm »
the thing with using lots of DrawInv statements is that it's slow. I agree with Freyaday.

Also, have you considered my past idea? It was being able to absorb appvars into executables, the way you can with TI-OS pictures by going like this: [Pic1]->Pic1 . It would be awesome to be able to go like this: [appvBLAH]->GDB1
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Features Wishlist
« Reply #2722 on: November 12, 2011, 05:41:20 pm »
Also, have you considered my past idea? It was being able to absorb appvars into executables, the way you can with TI-OS pictures by going like this: [Pic1]->Pic1 . It would be awesome to be able to go like this: [appvBLAH]->GDB1
ooh that would be an AWESOME thing to have... :D

Offline C0deH4cker

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 258
  • Rating: +11/-1
    • View Profile
    • iNinjas Forum/Repo
Re: Features Wishlist
« Reply #2723 on: November 12, 2011, 10:36:42 pm »
Well, appvars cant be easily edited oncalc, so maybe we could do [prgmNAME]->GDB1.
In this case, the program should not be parsed as axe code. Another possibility is string vars.
[Str1]->Str1

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Features Wishlist
« Reply #2724 on: November 13, 2011, 11:33:32 am »
I don't like the idea of importing programs because program variables generally store, well, program code, and you can import them with the prgm command. As for strings, I think that makes sense, but unfortunately strings in the TI-OS are token strings, while Axe and ASM strings are character strings, which are different except for the uppercase letters, digits, and theta.




Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Features Wishlist
« Reply #2725 on: November 13, 2011, 12:11:40 pm »
the thing with using lots of DrawInv statements is that it's slow. I agree with Freyaday.

Also, have you considered my past idea? It was being able to absorb appvars into executables, the way you can with TI-OS pictures by going like this: [Pic1]->Pic1 . It would be awesome to be able to go like this: [appvBLAH]->GDB1

what, exactly, would be the point of that? appvars are supposed to be variables, which can be modified during runtime and used to store data, but that takes effect only during compilation.

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Features Wishlist
« Reply #2726 on: November 13, 2011, 07:14:02 pm »
I thought I already added this... oh well, I'll add it soon then.  One use of this is computer generated data (For instance music, large pictures, levels, and more).  Those can export to an appvar format and then you don't need to have tons of extra space taken up in your source code in hex form.
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Features Wishlist
« Reply #2727 on: November 13, 2011, 07:18:10 pm »
the thing with using lots of DrawInv statements is that it's slow. I agree with Freyaday.

Also, have you considered my past idea? It was being able to absorb appvars into executables, the way you can with TI-OS pictures by going like this: [Pic1]->Pic1 . It would be awesome to be able to go like this: [appvBLAH]->GDB1

what, exactly, would be the point of that? appvars are supposed to be variables, which can be modified during runtime and used to store data, but that takes effect only during compilation.
he means for levels and stuff that you don't change, they are just there for the picture, therefore all you would need is the executable and not all of the appvars

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Features Wishlist
« Reply #2728 on: November 13, 2011, 07:26:23 pm »
I'd love to be able to include AppVars in the source.  That was one of the issues that plagued me in trying to put out the Cube Droid demo fast enough for the contest.

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Features Wishlist
« Reply #2729 on: November 14, 2011, 12:12:33 pm »
Perhaps the absorbing syntax could be just having appvAPPVAR->constant on a line, similar to how it is with programs.
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!